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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Errrr, and what is funny about this ? Without this strategie you would be able to sink every Escort ship lighter than 1000tons simply by ramming them... This strategie is intented to make them go away if you try too.
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#17 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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In theory, the AI should work better. The detection system appears to be the same as in SH3/4. The sonar detection ranges do not appear to be out of whack with reality, they are affected by your speed, their speed, sea state, etc.,
The AI scripts which are in game offer the possibility of more real life behavior, since different type of attack behavior is scripted. Once we work out the problems, should be quite good.
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