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Old 04-01-10, 01:25 AM   #16
Nbjackso
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Quote:
Originally Posted by CapnScurvy View Post
It may work with TMO 1.9, I don't know for sure what Nbjackso's work really did. I do applaud his efforts though!! I very much doubt it works with the latest compatible RSRDC version for TMO 1.9. Too many new ship changes to have it compatible with RSRDC v502 and its latest Patch 1.

I'm looking right now at making a compatible SCAF version for 1.9 and the RSRDC/TMO editions. Hang in there, I'll have it posted within the week.
First of all, thank you for the kind words. Secondly, as I said before I never intended to take over the SCAF mods. Had I known you planned on updating SCAF for TMO 1.9, I never would have uploaded this version. I will delete this mod and edit the thread to let everyone know that the REAL SCAF will be released soon. Again, I'm sorry if I caused any problems.
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Old 04-01-10, 08:34 AM   #17
CapnScurvy
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I want to tell you Nbjackso, you didn't hurt my feelings at all regarding an edition of SCAF for TMO1.9!! I'm quite flattered someone thought SCAF was in need of an update to keep compatible with a mod like TMO. I've got an AOB Calculator that another modder made better with a clearer image and I'm happy he did. We're all in this together.

I've got to admit, (as I look over the RSRDC ship changes) I'm going to need to make new ship pictures for the Recognition Manual. That my take a little time, but I'm still on track to complete.
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Old 04-04-10, 05:56 AM   #18
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Great news CapnScurvy,

Now I understand why I kept getting the range wrong yesterday using TMO (beautiful as it is) firing a an stationary cruiser....

Thanks in advance, trebb
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Old 04-12-10, 01:17 PM   #19
CapnScurvy
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I've just released SCAF (Ship Centered, Accuracy Fix) for TMO 1.9 and its current patch. I have also released a compatible version for RSRDC v502 (and its current patch) which is intended to overlay the TMO 1.9 mod.

Both SCAF editions can be found in the "Downloads" menu of this forum. Or use the following links:

SCAF for TMO 1.9

SCAF for RSRDC v502

I have also included within the download "MaxOptics IV for TMO 1.9". I recommend its use when making a manually found range using the Stadimeter. As an optional install, you may judge for yourself the MaxOptics usefulness.
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USS Chesapeake Captain James Lawrence lay mortally wounded...
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.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 04-12-10, 02:39 PM   #20
alexradu89
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Awesome 10x CapnScurvy
But if we use both TMO and RSRDC which do we install ?

EDIT: Nevermind I read the readme

Last edited by alexradu89; 04-12-10 at 02:50 PM.
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Old 04-12-10, 07:44 PM   #21
CapnScurvy
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Quote:
Originally Posted by alexradu89 View Post
Awesome 10x CapnScurvy
But if we use both TMO and RSRDC which do we install ?

EDIT: Nevermind I read the readme
Yep, the README helps with the installation and mod description.

In short, use the "SCAF for RSRD v502" if you use TMO 1.9, its patch, RSRDC v502 (which is of course RSRDC's compatible version for TMO 1.9), its patch. Then load the "SCAF for RSRDC v502" and last the "MaxOptics IV for TMO" if you desire.

Just plan on ignoring the JSGME warnings about files being already modified. They indeed were, but the base TMO and RSRDC files are still intact (SCAF was simply added to them).

If you just use the TMO 1.9 without RSRDC, follow the activation of TMO with the "SCAF for TMO 1.9".
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 04-13-10, 12:18 AM   #22
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Yep, I have to admit that I just recently came back to the Pacific Theater and installed pretty much all the good mods I have found so last time I had SCAF installed was a year or two ago (if I'm not mistaken) but I know it's a must for SH4. Also I was using max optics before, and I really recommend it to everyone. Seeing how the periscopes look when using maxoptics is freaking mind blowing and immersive. I myself was like WOAH!
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Old 04-13-10, 04:22 AM   #23
gutted
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Quote:
Originally Posted by alexradu89 View Post
. Also I was using max optics before, and I really recommend it to everyone. Seeing how the periscopes look when using maxoptics is freaking mind blowing and immersive. I myself was like WOAH!
I'm using the max optics mod.. but without the cameras.dat file.

I like scopes... but the zooms are abit too much for me.
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