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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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There was a smoke surveillance in convoys . Bad coal make very much smoke than good. Looks perfect for me.
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#17 |
Eternal Patrol
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Not even those. Most navies had converted their warships to burn oil by the middle of World War 1, and the British and Americans had converted their oldest ships to oil by 1930. In 1939 there were no coal-fired ships in the major navies.
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“Never do anything you can't take back.” —Rocky Russo |
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#18 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Right, that's why SH3/SH4 sucked. You couldn't make the funnel smoke differ by a great deal between very old freighters and brand new cruisers. I was wondering what changed that such a thing is now possible with SH5.
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#19 | |
Sea Lord
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![]() I also did this type of funnel smoke mod for stock SH3 and WAC. |
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#20 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Thank you so much or doing this, SH5 desperately needs better smoke. However, I have a horrible feeling that the devs left it as it is in stock because of the bug that resets the smoke emitters and crew animations whenever the water droplets appear on screen. Have you noticed this?
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***THE GENERAL*** |
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#21 | |
Sea Lord
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Yeah, I noticed this, but I get this problem only sometimes when dropping time compression. For me it rarely appears.. so no thing for me. Maybe this issue is caused from slow harddive performance or fragmented drives!? |
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#22 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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![]() Quote:
I know. It´s the reason of "very old warships" ![]() ![]()
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#23 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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This is gonna look great!!!
I thought someone was trying to do a mod for exhaust smoke for the sub. Would any of these work in that case?? |
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#24 |
Sea Lord
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Yeah, sure. The enhanced funnel smokes do not affect possible exhaust smoke from subs.
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#25 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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very nice
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#26 |
Sea Lord
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Hi guys!
I just finished the mod.. so.. if somebody wants to try.. the link here: http://www.filefront.com/15948455/En...lSmokeSH5.rar/ and at the first page! |
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#27 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#28 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Thanks Han, will be trying this soon
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#29 |
Mate
![]() Join Date: Jul 2005
Location: Charlotte, NC USA
Posts: 59
Downloads: 64
Uploads: 0
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Thanks
![]() Makes it alot easier to spot ships. |
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#30 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Love it! Thanks!
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