SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-25-10, 04:47 PM   #16
coronas
Ace of the Deep
 
Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
Default

Quote:
Originally Posted by HanSolo78 View Post
That does not make much sense in my mind... vessels had different engine propulsions and did have different smoke types.
A big warship does not make that much smoke like coal burning merchants for example because of detection awareness.
Yes. Only very old warships were coal burning.
There was a smoke surveillance in convoys . Bad coal make very much smoke than good.
Looks perfect for me.
__________________
coronas is offline   Reply With Quote
Old 03-25-10, 04:58 PM   #17
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by coronas View Post
Yes. Only very old warships were coal burning.
Not even those. Most navies had converted their warships to burn oil by the middle of World War 1, and the British and Americans had converted their oldest ships to oil by 1930. In 1939 there were no coal-fired ships in the major navies.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 03-25-10, 06:42 PM   #18
Frederf
Seasoned Skipper
 
Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
Default

Quote:
Originally Posted by HanSolo78 View Post
That does not make much sense in my mind... vessels had different engine propulsions and did have different smoke types.
A big warship does not make that much smoke like coal burning merchants for example because of detection awareness.
Right, that's why SH3/SH4 sucked. You couldn't make the funnel smoke differ by a great deal between very old freighters and brand new cruisers. I was wondering what changed that such a thing is now possible with SH5.
Frederf is offline   Reply With Quote
Old 03-26-10, 02:57 AM   #19
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

Quote:
Originally Posted by Frederf View Post
Right, that's why SH3/SH4 sucked. You couldn't make the funnel smoke differ by a great deal between very old freighters and brand new cruisers. I was wondering what changed that such a thing is now possible with SH5.
Actually nothing That was also possible with SH3/4.
I also did this type of funnel smoke mod for stock SH3 and WAC.
__________________
HanSolo78 is offline   Reply With Quote
Old 03-26-10, 03:05 AM   #20
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default

Thank you so much or doing this, SH5 desperately needs better smoke. However, I have a horrible feeling that the devs left it as it is in stock because of the bug that resets the smoke emitters and crew animations whenever the water droplets appear on screen. Have you noticed this?
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 03-26-10, 03:23 AM   #21
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

Quote:
Originally Posted by The General View Post
Thank you so much or doing this, SH5 desperately needs better smoke. However, I have a horrible feeling that the devs left it as it is in stock because of the bug that resets the smoke emitters and crew animations whenever the water droplets appear on screen. Have you noticed this?
Welcome, stock funnel smoke is almost as bad as in SH4... about the particle reset.
Yeah, I noticed this, but I get this problem only sometimes when dropping time compression. For me it rarely appears.. so no thing for me.
Maybe this issue is caused from slow harddive performance or fragmented drives!?
__________________
HanSolo78 is offline   Reply With Quote
Old 03-26-10, 09:11 AM   #22
coronas
Ace of the Deep
 
Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
Not even those. Most navies had converted their warships to burn oil by the middle of World War 1, and the British and Americans had converted their oldest ships to oil by 1930. In 1939 there were no coal-fired ships in the major navies.

I know. It´s the reason of "very old warships"

__________________
coronas is offline   Reply With Quote
Old 03-26-10, 09:39 AM   #23
captainprid
Watch Officer
 
Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
Default

This is gonna look great!!!
I thought someone was trying to do a mod for exhaust smoke for the sub. Would any of these work in that case??
captainprid is offline   Reply With Quote
Old 03-26-10, 11:49 AM   #24
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

Quote:
Originally Posted by captainprid View Post
This is gonna look great!!!
I thought someone was trying to do a mod for exhaust smoke for the sub. Would any of these work in that case??
Yeah, sure. The enhanced funnel smokes do not affect possible exhaust smoke from subs.
__________________
HanSolo78 is offline   Reply With Quote
Old 03-26-10, 12:38 PM   #25
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,793
Downloads: 344
Uploads: 0
Default

very nice
__________________
Bilge_Rat is offline   Reply With Quote
Old 03-27-10, 02:12 PM   #26
HanSolo78
Sea Lord
 
Join Date: Apr 2005
Location: Austria
Posts: 1,842
Downloads: 100
Uploads: 3


Default

Hi guys!

I just finished the mod.. so.. if somebody wants to try..
the link here: http://www.filefront.com/15948455/En...lSmokeSH5.rar/ and at the first page!
__________________
HanSolo78 is offline   Reply With Quote
Old 03-27-10, 05:13 PM   #27
7thSeal
Samurai Navy
 
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
Default

Quote:
Originally Posted by HanSolo78 View Post
Hi guys!
I just finished the mod.. so.. if somebody wants to try..
DLed and was certainly eager to try this one out... sofar its working great and a very nice addon to the game.
7thSeal is offline   Reply With Quote
Old 03-27-10, 06:10 PM   #28
piri_reis
Seasoned Skipper
 
Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
Default

Thanks Han, will be trying this soon
__________________

Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB
Oct.29.1939, 2nd Patrol Eastern English Waters
Running SH5/TWOS
piri_reis is offline   Reply With Quote
Old 03-27-10, 06:18 PM   #29
reboot
Mate
 
Join Date: Jul 2005
Location: Charlotte, NC USA
Posts: 59
Downloads: 64
Uploads: 0
Default

Thanks
Makes it alot easier to spot ships.
__________________
---------------------------
Reboots Hot Soup Mod
reboot is offline   Reply With Quote
Old 03-27-10, 06:18 PM   #30
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
Default

Love it! Thanks!
__________________

kylania is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:03 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.