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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Black Magic
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don't forget the pattern running torpedo dials
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#17 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Um.. Oops. Almost forgot them. Cheers will add 'em in.
![]() Just work on the Glass covers now. Very happy with the results. Sneak Peak. No needles done yet. ![]() |
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#18 |
Swabbie
![]() Join Date: Dec 2008
Posts: 7
Downloads: 109
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Wow look's Awesome! keep up the good!!
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#19 |
Stowaway
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These look fantastic.
Will they work on a 1920x1200 display? When, when, when ????? |
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#20 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
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Should work no problem with 1920x1200 resolution and higher, as I can have it set via the Editor not to scale but just pull the spacing furter apart. ![]() |
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#21 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
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what are these red outlines for?
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#22 |
Sea Lord
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Really nice project!
I have to make a suggestion... what about using the correct view of the attack persicope from churchs mod. The attack periscope has a narrow sight.. the obs scope view that is currently used in both point of views a big sight to get a better surround view. Actually they should get different lenses: ![]() |
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#23 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
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If the OP did rescaling in photoshop, I suspect that the images are abit too blurred. I'd be happy to rescale the dials with some decent filtering if I could access the larger files and be given instructions for the final size.
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#24 |
中国水兵
![]() ![]() Join Date: Mar 2006
Location: Berlin
Posts: 272
Downloads: 159
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Yes, with the suggestion of Han I go correspondent. I like this historical representation, the feeling is more honest.
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#25 |
Born to Run Silent
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Impressive.
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SUBSIM - 26 Years on the Web |
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#26 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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Red outline are the frames of the glass, just used red as that what was on the original stock dds files. But looking at them they do seem to garnish.
Think i'll change them to black or silver. ![]() Edit went with a Brass look. ![]() Quote:
Quote:
![]() Last edited by reaper7; 03-26-10 at 11:08 AM. |
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#27 |
Sea Lord
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@Reaper7
Here are some shots of the attack scope`s lense which show that it has the narrow view. Church relesed his mod as "Obs_scope" but actually it should be "Attack_scope" mod, I think. Have a look at the picture: ![]() |
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#28 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
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Nice!! Any hope to get this working with a eyefinitey resolution of 6048x1080?? game looks great on my 52 inch samsung but lately i converted over to a 3 screen setup with blows that 52 inch out of the water, when the games actually work with it.
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![]() The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system ![]() |
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#29 | |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
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![]() No part of that picture is "correct." ![]() |
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#30 | |||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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REL_GWX_Flavored_to_Taste_FINAL.7z Looking at the graphics its appears both the obs and attack scope are the same graphics just with the rectangular graphics housing drawn on top. I think looking at it Frederf may be correct and that the eyepiece side of this would be round. Looking at the Pics the appature was rectangular alright but the lense would still reflect the image down a round tube and with round mirrors (Just my guess), you would end up with a round viewpoint. If anyone can confirm either way, I will go with the correct method. ![]() Even though the rectangular one does look cool. ![]() Quote:
![]() Guess it would work ok, but theres gonna be alot of deadspace between the scopes and the Periscope. You would have a panel on a third of each side of the outer TV's and the scope in the centre ot the middle TV. ![]() Last edited by reaper7; 03-26-10 at 04:08 PM. |
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