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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seaman
![]() Join Date: Mar 2010
Posts: 35
Downloads: 18
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Clicking on 5m will do nothing here, 6m is not selectable (at least the boat does not dive to) and 7m switches to electric engines and locks the hatch while most of the boat submerges (more than decks awash).
Ordering to surface the boat lets it dive to 8m - only possible to resurface by blowing the tanks. Cheers! |
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#17 |
Seaman
![]() Join Date: Apr 2005
Posts: 36
Downloads: 103
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What can be done until you get a boat with a Snorkel is to use this from commands.cfg;
[Cmd195] Name=Snorkel_depth Contexts=1 StringID=1033 Key0=0xBA,s,"Shift+;" HasDelayedExecution=Yes CommandClass=Depth For your surface command and change the Snorkel depth to 5 or 6 meters (depends on sub type). [Unit] ClassName=SSTypeVIIA 3DModelFileName=data/Submarine/NSS_Uboat7a/NSS_Uboat7a HumanPlayable=YES UnitType=200 MaxSpeed=17.0 MaxSpeedSubmerged=7.6 Length=67.4 Width=5.3 RenownAwarded=130 [Salvo] 1=1,3,2,4 2=1,2,4 3=1,3,4 4=1,4 5=2,3 6=1,3 7=2,4 [Properties] PeriscopeDepth=12;meters 12.5 SnorkelDepth=5;meters 12.5 CrashDepth=71;meters - is actualy 70, and will never reach 71, it will dwingle at ~70.5 - fix for updating interface. [Saitan Catalin] MaxDepth=200;meters DiveDepth=40;meters SurfaceDepth=8;meters TorpLaunchMaxDepth=20;meters StormConditions=15,1.0;max wind speed [m/s], max rain intensity [0,1] [EngineProperties] AllStop=0.00 AheadSlow=0.20 AheadOneThird=0.30 AheadStandard=0.6 AheadFull=0.80 AheadFlank=1.00 BackSlow=-0.2 BackStandard=-0.40 BackFull=-0.53 BackEmergency=-0.66 ; ************** THE END ************* To be clear now you use your surface command for 'Decks Awash' and your snorkle depth command for 'Surface the Boat'. It seems that being able to open and close the hatch is tied into the surface depth and until that is unbound there isn't a great workaround. Cdr |
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#18 |
Swabbie
![]() Join Date: Nov 2002
Posts: 8
Downloads: 19
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If you dont bother hexediting SH5.exe there is another possibility.
When you click a door, sh5.exe checks if you clicked the conning tower door. IF it is the conning tower door, the actual depth will be checked. SH5 checks the clicked_door_name versus "Door_CT_EXT" which is a string hardcoded in sh5.exe. If you now search "Door_CT_EXT" in sh5.exe with your hexeditor and change it to anything else (dont change length), f.e. "Door_CT_TTT", then sh5.exe wont match the door anymore. The result is that you can handle the conning tower door as every other door and open/close it at any depth. The 2nd result is that the door wont be closed automatically anymore, when you dive. It results in the ability to go from INT to EXT at every depth. So you didnt need to chance the *.cfg files anymore. If you want it so, you have to decide. BR Robert |
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#19 | |
Electrician's Mate
![]() Join Date: Nov 2008
Posts: 139
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Kptlt.Mahs wrote:
Quote:
now, if we could just get manual control of diesel/electric motors running.........! |
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#20 |
Swabbie
![]() Join Date: Nov 2002
Posts: 8
Downloads: 19
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Well, if you dont close the door and dive ... nothing happens. There is no water coming in or something. So this can be a little unreal, depending how you play it.
BR Last edited by Kptlt.Mahs; 03-29-10 at 06:54 PM. |
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#21 |
Eternal Patrol
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Also much slower speeds and higher fuel usage. They didn't just run all over the Atlantic at 'decks awash'. It was usually reserved for attack approaches, and would be done with electrics anyway, as diesels are still noisy and still smoke.
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“Never do anything you can't take back.” —Rocky Russo |
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#22 |
Watch
![]() Join Date: Nov 2005
Posts: 25
Downloads: 0
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Thanks for this mod, my navigater loves you!
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#23 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Hello gentlemen, can somebody please upload this mod again?
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U-552 Tiger IDF |
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#24 | |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
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I found a Mod on my HD called Deck`s awash, Bad Weather Guns V1.0.7z I hope it is the right one. Greets, Paco.
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#25 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Hi Paco, thank you!
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U-552 Tiger IDF |
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#26 |
Born to Run Silent
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Is the copy above the original work? Looks like it is. I have uploaded to the File Bank.
http://www.subsim.com/radioroom/down...o=file&id=4741 Neal
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SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 08-06-15 at 08:50 AM. |
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#27 | |
Bilge Rat
![]() Join Date: Sep 2016
Location: Arkansas
Posts: 1
Downloads: 27
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#28 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > SyarKanta
Subsim <> How To Donate <> See The Benefits <> Support The Community ![]() If you are new to SH5 look > > HERE << STEAM is not compatible with the essential application TDW’s Generic File Patcher Steam Conversion Installation Instructions for SH5 Updated Version Highly Recommended SH5 > The Wolves Of Steel Mega Mod > Includes > Optional KSDCommander And Working Enigma M4 Machine > Sub Flags ![]()
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#29 |
Gefallen Engel U-666
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SyarKanta!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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