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#16 | |
Pacific Aces Dev Team
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Invert the zoom order in cameras.dat and you'll get rid of the reticle. I.e. make the 6x the default zoom,and 1.5x the one you get when swtiching zoom. It worked for Sh3 and SH4 so I guess it should for Sh5.
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![]() I'm sorry I can't help further, but I don't have SH5 ![]()
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#17 |
Stowaway
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Hitman thanks for the answer Hitman - as said I understand your reasoning...
Can anyone tell me what [Gxx...] should be changed to change the graphics of the periscope mask? Hitman gave permission to use his SH-3 graphics and they are, if you may excuse me, very difficult to pass on as they are the most realistic I have ever seen. Not dissin your graphics Empguf they are great too, but Hitmans are just really really good. |
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#18 |
Navy Seal
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You'll have to draw the markings on "Periscope_Mask_1024_SH5" in ..\Ubisoft\data\Menu\Skins\German\Gui\Layout
Guess you could scale Hitman's graphics to fit the the new mask, and then draw the marks on a new layer (kinda like papertracing, it's how I did the stock markings on mine). Once you have the marks drawn, remove the layer with Hitman's graphics, put the layer with the marks underneath the new mask, and merge those 2 layers. ![]() I can give it a shot if you'd like, but shouldn't be too difficult. ![]()
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#19 |
Silent Hunter
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I read the document Hitman prepared. It was most informative.
It will be great once we get this mod into the game. You can use the 6x zoom to identify the target and the 1.5x zoom to estimate range. great work everyone.
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#20 |
Pacific Aces Dev Team
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Here is the file I have been using in my WIP SH3 GUI:
http://www.mediafire.com/?4nm2zjwg03l Comes in a TGA with Alpha Channel and all. You just need to either A) program the menu.ini in a manner that the image is overlayed as a mask or B) Copy and paste it overthe existing background TGA. Whatever you do, use the current ingame reticle to ensure that the size is correct. You can compare the space between marks in my reticle and the one in the game, and resize the viewhole so they match. Otherwise the reticle will be useless. Once installed, you can use the vertical marks to get range to target using following formula: Target Heigth / Scale X 1000 = Range The horizontal reticle is in degrees, and most useful for calculating torpedo spreads. Simply count the number of marks the target subtends, and set that value in your Salvo dial. Good hunting ![]()
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#21 |
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Do we need to match up the horizontal or vertical scale to the stock one?
![]() (3 similar ideas, and Hitman does all the work. ![]() ![]()
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#22 |
Pacific Aces Dev Team
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Horizontal. The game's reticle comes in degrees both horizontally and vertically. But my reticle has degrees only horizontally.
Put the crosshair above the game's one, so that the originall one is no longer seen, and simply: 1) Adjust the circle of the periscope to my reticle, so that the border of the black circle matches the curved form of the graticle in the exterior 2) Adjust Angularangle in cameras.dat until the game's reticle is horizontally the same size as mine (In 1.5x zoom) 3) Change the zoom settings so that 6x is by default, and 1.5x the one you get when switching
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#23 |
The Old Man
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It's a bit harder than some think, because you need to combine 3 aspects:
1. the original marks are in degrees and they need to be outside the viewfinder 2. the periscope viewfinder doesn't take up the entire screen 3. the angular distance must somehow mimic the real periscope Oh, and the miliradian marks should also take up a proportion of the viewfinder similar to the original ones. I've already done all of this in KiUB. Camera settings, periscope marks and the periscope viefinder(hole). The marks are at a 1500x1500 resolution and they scale very well for lower resolutions. At 1600x1200 every pixel is displayed 1 to 1. I've started from Hitman's layout but moved the horizontal scale above the center line because I liked to read horizontal and vertical size by moving the stadimeter image up. You can move it down in Photoshop in a minute. Get the OMEGU Patch5, it has all the files you need and it's small. Just take the cameras.dat setting, the Ap_Marks.tga and the menu item itself, the alpha channel from the Periscope background image (Periscope_center.tga) and you're done. To test it, place a few ships at 1000 meters and see if they line up ok at 1.5x zoom. I advise against using any low resolution template done for SH3 because they'll look like crap at higher resolution. |
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#24 |
Stowaway
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Arclight if you do item #1
1) Adjust the circle of the periscope to my reticle, so that the border of the black circle matches the curved form of the graticle in the exterior. Then ship it to me and ill do #2 and #3 2) Adjust Angularangle in cameras.dat until the game's reticle is horizontally the same size as mine (In 1.5x zoom) 3) Change the zoom settings so that 6x is by default, and 1.5x the one you get when switching too me the last two items are a walk in the park while the first is next to impossible |
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#25 | |
Navy Seal
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![]() Took a different approach, but don't know if it works: scaled Hitman's markings to the game's markings, and incorporated it into the default mask. Should have the same reult, as the ratios between the marks stays the same. ![]() Ready for JSGME, just requires a cameras.dat to be dropped in the Library folder and it's complete: http://www.filefront.com/15881329/Au...0for%20SH5.zip I'll follow instruction #1 and provide another one, but it's gonna cut down the viewable area quite bit (that TGA is 500x500)
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#26 | |
Navy Seal
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Here's dds according to that first instruction: http://www.filefront.com/15881717/Pe...k_1024_SH5.dds
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#27 |
Machinist's Mate
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Using Hitman's marks scaled, and redrawn do not seem to work in SH5.
I used his marks as a guide when makign my first version, but could never get distance measurements to work out. Ended up trying several different method to get the marks calibrated at 1.5x and ended up using several methods. Unfortunatly not as simple as just copy/paste |
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#28 |
Navy Seal
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It never is.
![]() That's why I was asking for a way to calculate it, rather than the trial and error method.
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#29 |
Pacific Aces Dev Team
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I just downloaded your Periscope Mask Arclight, and it seems to me correctly done. Theoretically, all that is needed now is to adjust the cameras.dat based on what is rendered on screen ... shouldn't be difficult
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#30 |
Navy Seal
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Just timeconsuming.
![]() Shouldn't it be possible to make it work when the marks are scaled up to fit the scope as well? I mean, as long as the ratios between the marks remain the same, you should be able to find an angular field setting that works out properly. (I think)
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