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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Hi, this mod doesn't get rid of the SH5 UI it just replaces the stock hidden dials for new ones. Its these dials that are turned on by other mods like the one your using from TheDarkWraith. You'll end up with the same Interface just different graphics for the dials. Screen shot above is with TAI map minimized and XO dialog box closed. I'm hoping to start a new TDC mod examples of screen mock ups are above. If the screen is to cluttered you could use one of TheDarkWraith minimal mods with this one if you prefer my dial looks to stock. |
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#17 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Thanks for the hint, i have found it and try it later.
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#18 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#19 |
Bilge Rat
![]() Join Date: Aug 2007
Posts: 1
Downloads: 1
Uploads: 0
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Outstanding work!
My biggest complaint about SH5 was the "My First Submarine" style targeting system. Your mods - and the similar ones - go a long way to rectifying this! I have to say, adding a background panel for the dials is definitely the way forward. And your new dials look great. My only request would be if you could have optional German labels for the dials i.e. Geschwindigkeit for speed, Tiefe for depth, Entfernung for range... etc etc. I'm pretty sure SH3 (when set to German, anyway) had these. Either way, I'm delighted by this, the mod community for this game is so awesome!! |
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#20 |
Mate
![]() Join Date: May 2006
Location: USA
Posts: 55
Downloads: 76
Uploads: 0
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Love the return of the dials fellas! I remember reading some threads about all the empty space in SH5 concerning the periscope screen, lack of dials, awkward interface, etc. IMHO, I think the devs left the sides of the periscope view "blank" to the naked eye (some would say unfinished) so the modders could put classic dials back without too much trouble. My point is, they left it moddable for us as promised. Just an opinion...But again, it looks great to see the dials back and functioning.
Thank you for your time and effort.
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#21 |
Electrician's Mate
![]() Join Date: Nov 2008
Posts: 139
Downloads: 0
Uploads: 0
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awesome.
my only thought was perhaps to subdue the brightness of the dials somewhat? are they abit bright if using it at night? |
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#22 |
Watch
![]() Join Date: May 2005
Posts: 22
Downloads: 2
Uploads: 0
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#23 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Could do with a tutorial on getting your own custom dial ingame and getting there function tied to ingame functions. |
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#24 |
Gunner
![]() Join Date: Mar 2010
Posts: 93
Downloads: 45
Uploads: 0
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Reaper the First one shown The old type Torpedo Depth Dial encased in a metal frame/background: looks awsome, hopefully you will be realeasing it soon, hint hint
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#25 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Eg all the graphics for dials, needles and switches are on a sheet together and an Alpha channel masks the bits you don't want to appear ingame. But Don't worrp I have a Mod in porgress to do just what your looking for. Look here: http://www.subsim.com/radioroom/showthread.php?t=166074 ![]() |
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#26 | |
Gunner
![]() Join Date: Mar 2010
Posts: 93
Downloads: 45
Uploads: 0
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