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Old 03-21-10, 11:28 PM   #1
az
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Well that's embarassing. Well anyway the "PROPER" version is done. It's up on my first post. Should look better for those that don't use ENB Series tweaks. Sorry for the mixup.

P/S: ENBseries btw is a d3d9 "hijack" dll. It's made by Boris Vorontsov. It basicly makes the game use his d3d9 dll instead of Windows. It simply allows a bunch of post effect stuff to be added to a game externaly by the user. Running it while doing my mod cause this problem.
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Old 12-30-11, 07:07 AM   #2
JU_88
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Quote:
Originally Posted by mookiemookie View Post
Mod looks great! I'm going to use this.

But not to be a stickler, and not directed at your mod at all, but shouldn't ports be blacked out in wartime?
Ports in Neutral counties were still lit- e.g Spain had no reason to be blacked out.
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Old 03-18-10, 10:06 AM   #3
BowfinSS287
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very nice....each and every mod i add makes SH 5 look better
and better...yes i'd like to see a completely balanced version.

thanks
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Old 03-18-10, 10:19 AM   #4
sergei
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Good work Az
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Old 03-18-10, 10:56 AM   #5
Coldcall
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brilliant! I always thought the vanilla window lights were too orange and too homogenised.

Thanks!
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Old 03-18-10, 11:06 AM   #6
Safe-Keeper
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Always thought the lights were really orange and obtrusive, but I didn't realize how much I disliked them until I saw this.

Downloading now.

EDIT: Think you placed readme.txt in the wrong spot, though, it comes into conflict with another readme file. You're meant to put the readme, and whatever graphics you may want the player to look at, in a sub-folder named "Documentation". Then players can right-click the mod in JSGME and go straight to whatever files are in this folder.

Last edited by Safe-Keeper; 03-18-10 at 11:28 AM.
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Old 03-18-10, 01:33 PM   #7
etheberge
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Good idea, looks nice, thanks.
__________________

11 War Patrols / 56 ships sunk or damaged for 212,022 tons
Zero casualties throughout the war
Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender
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Old 03-21-10, 09:54 PM   #8
az
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Ok dudes, first sorry for the delay, something else came up. I know I promised one of you I'd release a "balanced" version (one where industrial lighting and residential lighting are balanced). But I've decided against it.

Reason: I did it and the result isn't all that obvious, so if I released it, folks would just go "eh? what's the difference?" This is because the windows around the docks are larger and clustered so they'll look a litte brighter no matter what. Plus I feel a bit cheap releasing something that is really just a exposure adjustment of a handfull of textures and calling another seperate release.

So that's the scoop.

Az.

-----------------

EDIT:

However I am going to rerelease the entire MOD because I just realised something really stupid on my part. I'm playing SH5 with ENB series D3D9 dlls and my tweaks Includes color saturation reduction among other things. So just now while doing the "balanced" tests I turn off ENB series and lo and behold my actual mod looks nothing like what I thought it did before! IE: That screenshot I posted on my first post .

So I'm gonna redo the whole thing properly. Will release in a few hours. ARGGGHHHH!

Last edited by az; 03-21-10 at 10:11 PM.
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