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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2010
Posts: 17
Downloads: 24
Uploads: 0
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Well that's embarassing. Well anyway the "PROPER" version is done. It's up on my first post. Should look better for those that don't use ENB Series tweaks. Sorry for the mixup.
P/S: ENBseries btw is a d3d9 "hijack" dll. It's made by Boris Vorontsov. It basicly makes the game use his d3d9 dll instead of Windows. It simply allows a bunch of post effect stuff to be added to a game externaly by the user. Running it while doing my mod cause this problem. ![]() |
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#2 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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#3 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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very nice....each and every mod i add makes SH 5 look better
and better...yes i'd like to see a completely balanced version. thanks |
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#4 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Good work Az
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#5 |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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brilliant! I always thought the vanilla window lights were too orange and too homogenised.
Thanks! |
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#6 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Always thought the lights were really orange and obtrusive, but I didn't realize how much I disliked them until I saw this.
Downloading now ![]() EDIT: Think you placed readme.txt in the wrong spot, though, it comes into conflict with another readme file. You're meant to put the readme, and whatever graphics you may want the player to look at, in a sub-folder named "Documentation". Then players can right-click the mod in JSGME and go straight to whatever files are in this folder.
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Last edited by Safe-Keeper; 03-18-10 at 11:28 AM. |
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#7 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Good idea, looks nice, thanks.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#8 |
Watch
![]() Join Date: Mar 2010
Posts: 17
Downloads: 24
Uploads: 0
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Ok dudes, first sorry for the delay, something else came up. I know I promised one of you I'd release a "balanced" version (one where industrial lighting and residential lighting are balanced). But I've decided against it.
Reason: I did it and the result isn't all that obvious, so if I released it, folks would just go "eh? what's the difference?" This is because the windows around the docks are larger and clustered so they'll look a litte brighter no matter what. Plus I feel a bit cheap releasing something that is really just a exposure adjustment of a handfull of textures and calling another seperate release. So that's the scoop. Az. ----------------- EDIT: However I am going to rerelease the entire MOD because I just realised something really stupid on my part. I'm playing SH5 with ENB series D3D9 dlls and my tweaks Includes color saturation reduction among other things. So just now while doing the "balanced" tests I turn off ENB series and lo and behold my actual mod looks nothing like what I thought it did before! IE: That screenshot I posted on my first post ![]() ![]() ![]() So I'm gonna redo the whole thing properly. Will release in a few hours. ARGGGHHHH! Last edited by az; 03-21-10 at 10:11 PM. |
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