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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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I spent all my my crew points, and i didn't realize that one of the passive torpedo man abilities (Warhead Specialist) will make your torpedo go faster. The tooltip for it says Increased RANGE & damage.. not increased SPEED & damage. Yet when you expand the torpedo man and look at the efficiency for this skill.. it indeed says speed & damage.
Naturally, if the torpedo is doing some unlisted speed the TDC solution will be wrong. Thats why i never used the Pre-Heat ability. But I was wondering why near perfect solutions were missing in front of my target when i was at longer ranges. Turned out it was a freaking passive ability screwing me. ![]() Just for kicks, i decided to test it out last time i left port. I timed them to 1000m and got a rough esitmate of the speed. With all possible points in Warhead specialist and Pre-Heat spent: -------------------------- TI G7a on fast setting (listed @ 44kts) Preheat Off = 47kts Preheat On = 54kts -------------------------- TII G7e (listed @ 28kts) Preheat Off = 34kts Preheat On = 30kts (wtf... slower?) I didn't really want to start a new campaign and earn points to test the pre-heat's affect with no points spent in warhead specialist. but i guess it would scale about the same. So again, is there anyway to "unspend" points? |
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