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Old 03-14-10, 07:32 AM   #16
desirableroasted
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Quote:
Originally Posted by Iranon View Post
2-3 torpedos for a cargo ship is quite typical if you hit them in the wrong spots.

Suggestions to kill with 1 eel:

- 0.5-0.8m below the keel with magnetic detonator (unreliable in the beginning of the war and in rough weather)
- Under the funnel or slightly to the front (to hit the fuel bunker, but a hit in the engine room is often crippling as well)
- Near the stern to let the flooding do the work (the ship will tilt, then sink. Hits closer to the center will just make it lie deeper in the water if they don't hit something critical).
In GWX, an eel in the bows in moderate-rough seas works wonders...
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Old 03-14-10, 08:06 AM   #17
Paul Riley
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Quote:
Originally Posted by desirableroasted View Post
In GWX, an eel in the bows in moderate-rough seas works wonders...
I always try to aim for the bow section in a lot (not all) of attacks,not only is it ideal against fast ships but the forward momentum of the ship seems to increase the rate of flooding too.
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Old 03-14-10, 12:11 PM   #18
maillemaker
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Is it just me, or are the damn coastal and tramp steamers tougher than some of the larger cargo ships?

About the only ships I can consistently one-shot are escorts.

Steve
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Old 03-14-10, 01:40 PM   #19
Paul Riley
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Its not just you,trust me.I have just this minute sent one into a French Granville from 300m,square amidships below the smoke stack,and it is still heading away at 7-8kts.Seems it didnt even glance it but I can see the huge hole in its hull...surely it must be taking on SOME water?!
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Old 03-14-10, 04:44 PM   #20
vergol
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Are you using Thomsen's Ships mod by any chance? Some mods increase the momentum of most ships. They behave more realistically, taking longer to change speed. If the propellers are still spinning, then it can take quite a while for even the smallest merchants to come to a complete stop. And unless you hit a vulnerable area, don't expect instant gratification.
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Old 03-14-10, 06:50 PM   #21
frau kaleun
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Quote:
Originally Posted by kabex View Post
I stumbled upon a comment that said there was a plug-in or something for SH3C that gave you radio messages with new patrol orders, no luck finding it tho... I want something like that.
The mod you're looking for is WB's Mid-Patrol Radio Orders, a search of the Downloads section should pull up both the GWX and non-GWX versions.
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Old 03-14-10, 10:02 PM   #22
kabex
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Quote:
Originally Posted by frau kaleun View Post
The mod you're looking for is WB's Mid-Patrol Radio Orders, a search of the Downloads section should pull up both the GWX and non-GWX versions.
How do I install it? It tells me to enable it in SH3C but SH3C doesn't have any mod options... ??

It specifically states that simply enabling by JSGME does not work.
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Old 03-15-10, 04:01 PM   #23
frau kaleun
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You need a separate installation of JSGME specifically for SH3 Commander, which will create a MODS folder in the Commander directory. The mod folder for Mid-Patrol Orders goes in the Commander MODS folder, you run JSGME in/for Commander, and you will see the mod available to enable in Commander.
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Old 03-15-10, 04:47 PM   #24
Jimbuna
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Quote:
Originally Posted by kabex View Post
How do I install it? It tells me to enable it in SH3C but SH3C doesn't have any mod options... ??

It specifically states that simply enabling by JSGME does not work.
YOU MUST INSTALL VIA JSGME

From the readme:

Installation:
This mod is JSGME ready but must be installed in SH3 Commander. If you try and apply it straight to SH3 it will not work.

This mod is only compatible with SH3 Commander with GWX3 Cfg files for SH3 Commander.

Download from here:

http://www.users.on.net/~jscones/sof...cts-jsgme.html

Enable JSGME into your SH3 Commander which is usually located in C\Program Files.

If a folder 'MODS' isn't viewable, double click on the JSGME folder on your SH3 Commander folder and it will be created.

Now unzip the WB mod and direct it to your MODS folder then simply enable it.

Good luck
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