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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#17 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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I always try to aim for the bow section in a lot (not all) of attacks,not only is it ideal against fast ships but the forward momentum of the ship seems to increase the rate of flooding too.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#18 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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Is it just me, or are the damn coastal and tramp steamers tougher than some of the larger cargo ships?
About the only ships I can consistently one-shot are escorts. Steve |
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#19 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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Its not just you,trust me.I have just this minute sent one into a French Granville from 300m,square amidships below the smoke stack,and it is still heading away at 7-8kts.Seems it didnt even glance it but I can see the huge hole in its hull...surely it must be taking on SOME water?!
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#20 |
Machinist's Mate
![]() Join Date: Jul 2009
Posts: 121
Downloads: 29
Uploads: 0
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Are you using Thomsen's Ships mod by any chance? Some mods increase the momentum of most ships. They behave more realistically, taking longer to change speed. If the propellers are still spinning, then it can take quite a while for even the smallest merchants to come to a complete stop. And unless you hit a vulnerable area, don't expect instant gratification.
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#21 |
Rear Admiral
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The mod you're looking for is WB's Mid-Patrol Radio Orders, a search of the Downloads section should pull up both the GWX and non-GWX versions.
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#22 | |
Watch
![]() Join Date: Feb 2006
Location: Mexico
Posts: 26
Downloads: 20
Uploads: 0
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It specifically states that simply enabling by JSGME does not work.
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OBERLEUTNANT WALTER GRÖSSER U-Boat Commands: 01/09/39 U-21, Type IIA (2 patrols),22/11/39 U-147, Type IID (1 patrol) Medals: 0, Badges: U-Boat Front Clasp(25/10/39) Career:3 patrols(37 days), 5 ships sunk 14808GrT GWX3+SH3C 3.2+SH4 Effects,Thomsen's SP,TMT @ 94% (WE Assist&Map contacts) |
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#23 |
Rear Admiral
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You need a separate installation of JSGME specifically for SH3 Commander, which will create a MODS folder in the Commander directory. The mod folder for Mid-Patrol Orders goes in the Commander MODS folder, you run JSGME in/for Commander, and you will see the mod available to enable in Commander.
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#24 | |
Chief of the Boat
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From the readme: Installation: This mod is JSGME ready but must be installed in SH3 Commander. If you try and apply it straight to SH3 it will not work. This mod is only compatible with SH3 Commander with GWX3 Cfg files for SH3 Commander. Download from here: http://www.users.on.net/~jscones/sof...cts-jsgme.html Enable JSGME into your SH3 Commander which is usually located in C\Program Files. If a folder 'MODS' isn't viewable, double click on the JSGME folder on your SH3 Commander folder and it will be created. Now unzip the WB mod and direct it to your MODS folder then simply enable it. Good luck ![]() |
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