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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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Nice, thank you.
I notice that the RPM's in the conning tower were 300 and 500 when charging, when I toggled charge mode, they evened out at 300/300. |
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#17 | |
Stowaway
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Pls pay attention on clocks after the load of saved game f.e. Last edited by Indietro; 03-15-10 at 02:25 AM. |
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#18 |
Swabbie
![]() Join Date: Nov 2002
Posts: 8
Downloads: 19
Uploads: 0
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Hello,
for me the rpm dial in the conning tower is reverse. At speed forward is points to the left side, which is red here. BR Rob |
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#19 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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[REL] Interior working dials V 1.2 (for SH5) by LucaGaeta
This mod was created to try to bring all the dials to operate properly. end open the turret hatch up to 8 meters, to remain partly submerged Version 1.2 cfg file to correct all the submarine to open the turret hatch up to 8 meters, to remain partly submerged reversed rpm dials in all CT, CR, DE Report any malfunctions file http://www.filefront.com/15874475/In...dials-v1_2.7z/ |
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#20 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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nice! i can now be on the tower while decks awash!
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#21 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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You are my hero
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__________________
Guess I should change my sig since SH5 has an offline mode now ![]() |
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#22 |
Stowaway
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Does the decks awash work or is it just cosmetic?
Also I can't get on the bridge with this mod activated. I like the dials working though. |
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#23 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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I had to remove the decks awash stuff, but I love the working dials!
__________________
Guess I should change my sig since SH5 has an offline mode now ![]() |
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#24 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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#25 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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Excellent!! Thanks very much
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#26 |
Stowaway
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Thanks, much appreciated.
Does the deck awash really have an effect on the enemy or can they still see us the same as being fully surfaced? |
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#27 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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keep lower profile benefits not to be discovered, could emerge in part to get away and recharge batteries http://www.subsim.com/radioroom/showthread.php?t=165687 Regards luca |
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#28 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hey, I am just wondering if you are still working on this mod. I love what it already does, but we still have a lot of dials that are really starting to tick me off.
![]() P.S. Bump!! |
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#29 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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problems do wrong textures etc.. if some solution to some please help me thanks regards, Luca |
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#30 |
Black Magic
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if you have 'hands' that are not rotating then they aren't tied to a dial in Dials.cfg.
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