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Old 03-12-10, 09:02 AM   #16
coronas
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I hang on you all the medals in my collection!
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Old 03-12-10, 09:11 AM   #17
H.B.
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The depth of the keel problem could be solved by reintegrating the vanilla display which shows the depth after target identification. Perhaps it can be modded so that it has no setting feature any more so you need to use the dial.

To start the identfication process without "talking" to your officer you could add a recognition manual icon to the UI which opens the identification dialogue directly. Same for Stadimeter.

And as I said before: I think the dial-graphics for "Peilung" (bearing) and "Lagewinkel" (angle of bow) are flipped. For "Peilung" (bearing) you don't need the "Bug Links/Bug rechts" (hull left/right) text on the dial, because it's irrelevant. That's important for "Lagewinkel" (angle of bow).
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Old 03-12-10, 09:45 AM   #18
sergei
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Very nicely done Darkwraith
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Old 03-12-10, 11:13 AM   #19
Therion_Prime
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Very nice! ... but sadly unusable because of the lack of identification / stadimeter.
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Old 03-12-10, 11:24 AM   #20
TheDarkWraith
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there is an error in one of the files - Page TDC.py that needs to be corrected if you have version 1.0.0. Open the file and make the following changes at the beginning (you can open it up with Notepad):

# Edited by TheDarkWraith for TDC Dials for SH5 v1.0.0
# edited at 3:37am on 3/12/2010

(you're replacing the leading ;s with #)

You'll get a python error if you don't. Sorry, late night working
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Old 03-12-10, 11:39 AM   #21
Kpt-Wolf
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Awesome work!!
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Old 03-12-10, 11:41 AM   #22
TheDarkWraith
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Quote:
Originally Posted by Therion_Prime View Post
Very nice! ... but sadly unusable because of the lack of identification / stadimeter.
so how do you calculate range using the new stock UI? I don't use the stock SH5 UI that's why I'm asking.
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Old 03-12-10, 11:49 AM   #23
Yoram777
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Quote:
Originally Posted by Sgtmonkeynads View Post
PERFECT !!!!!!

Now if someone would just center the scope in the screen we'd be set.
X2
scope in the center would be great
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Old 03-12-10, 11:51 AM   #24
GDFTigerTank
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The recognition manual sends the funnel height to the TDC automatically when you select the ship class.
Also the keel depth of the target is sent automatically to the torpedo depth gauge.

Then you measure distance using the Stadtmeter which has the funnel data plugged in.

We need a way to at least see the funnel heights and keel depths from the recognition manual (and ship lengths too if you could - pretty please) so that they can be set into the TDC manually, if not automatically.
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Old 03-12-10, 11:54 AM   #25
Bilge_Rat
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very nice, great work.

I knew we would get a working TDC back, but never expected it would be this fast.
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Old 03-12-10, 11:57 AM   #26
TheDarkWraith
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Quote:
Originally Posted by GDFTigerTank View Post
The recognition manual sends the funnel height to the TDC automatically when you select the ship class.
Also the keel depth of the target is sent automatically to the torpedo depth gauge.

Then you measure distance using the Stadtmeter which has the funnel data plugged in.

We need a way to at least see the funnel heights and keel depths from the recognition manual (and ship lengths too if you could - pretty please) so that they can be set into the TDC manually, if not automatically.
how do I get the stadimeter to show in the stock SH5 UI? I haven't been able to figure that one out yet.....
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Old 03-12-10, 12:10 PM   #27
GDFTigerTank
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Ok you have to go through the little dialogue in the periscope with your XO.

1. Turn the TDC on
2. Lock on a target (click on "lock")
3. It now says in the dialogue I see a "unknown class" ship at bearing "XXX", "range "YYYY" yards, etc.

4. Click on the "unknown class" and then select the target's class using the pictures in the popup recognition manual - this is what sends the funnel and keel info to the TDC. You can also search here for your target by matching funnel and bow shapes. The small button to the right of the bow and funnel matching buttons (looks sort of like a black dot) is what you click to lock the info for the target into the TDC. Why they made it that way, who knows. You'll know you did it right when a check appears on the picture of the ship in the recognition manual.

5. Go back to the same dialogue as before and you will see it has filled the "unknown class" entry with the class you selected. Now click where it says range "YYYY" yards.
6. It will ask if you want to calculate using the stadtmeter or enter range manually"
7. "click use stadtmeter"
8. Move mouse up and down to raise and lower stadtmeter image and left click to set the range into the TDC when you get it right.

Note: It will not let you even use the stadtmeter until you have entered a ship class via the recognition manual for the target.


Further note: Thanks for all your hard work on this! Even if it takes a while to get all the features we need ingame, without your mods this game is damn near completely unplayable.
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Old 03-12-10, 12:17 PM   #28
TheDarkWraith
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Quote:
Originally Posted by GDFTigerTank View Post
Ok you have to go through the little dialogue in the periscope with your XO.

1. Turn the TDC on
2. Lock on a target (click on "lock")
3. It now says in the dialogue I see a "unknown class" ship at bearing "XXX", "range "YYYY" yards, etc.

4. Click on the "unknown class" and then select the target's class using the pictures in the popup recognition manual - this is what sends the funnel and keel info to the TDC. You can also search here for your target by matching funnel and bow shapes. The small button to the right of the bow and funnel matching buttons (looks sort of like a black dot) is what you click to lock the info for the target into the TDC. Why they made it that way, who knows. You'll know you did it right when a check appears on the picture of the ship in the recognition manual.

5. Go back to the same dialogue as before and you will see it has filled the "unknown class" entry with the class you selected. Now click where it says range "YYYY" yards.
6. It will ask if you want to calculate using the stadtmeter or enter range manually"
7. "click use stadtmeter"
8. Move mouse up and down to raise and lower stadtmeter image and left click to set the range into the TDC when you get it right.

Note: It will not let you even use the stadtmeter until you have entered a ship class via the recognition manual for the target.
excellent. You just saved me some time from coding in a stadimeter (cause I couldn't find one )
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Old 03-12-10, 12:23 PM   #29
GDFTigerTank
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Glad to be of service sir!
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Old 03-12-10, 12:26 PM   #30
TheDarkWraith
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Quote:
Originally Posted by Yoram777 View Post
X2
scope in the center would be great
you mean something like this:


I'll have the attack and obs scopes centered in next release of the mod (which will be shortly )
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