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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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I hang on you all the medals in my collection!
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#17 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 12
Uploads: 0
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The depth of the keel problem could be solved by reintegrating the vanilla display which shows the depth after target identification. Perhaps it can be modded so that it has no setting feature any more so you need to use the dial.
To start the identfication process without "talking" to your officer you could add a recognition manual icon to the UI which opens the identification dialogue directly. Same for Stadimeter. And as I said before: I think the dial-graphics for "Peilung" (bearing) and "Lagewinkel" (angle of bow) are flipped. For "Peilung" (bearing) you don't need the "Bug Links/Bug rechts" (hull left/right) text on the dial, because it's irrelevant. That's important for "Lagewinkel" (angle of bow). |
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#18 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Very nicely done Darkwraith
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#19 |
Helmsman
![]() Join Date: Apr 2005
Posts: 105
Downloads: 27
Uploads: 0
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Very nice! ... but sadly unusable because of the lack of identification / stadimeter.
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#20 |
Black Magic
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there is an error in one of the files - Page TDC.py that needs to be corrected if you have version 1.0.0. Open the file and make the following changes at the beginning (you can open it up with Notepad):
# Edited by TheDarkWraith for TDC Dials for SH5 v1.0.0 # edited at 3:37am on 3/12/2010 (you're replacing the leading ;s with #) You'll get a python error if you don't. Sorry, late night working ![]() |
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#21 |
Watch
![]() Join Date: May 2005
Posts: 22
Downloads: 2
Uploads: 0
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Awesome work!!
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#22 |
Black Magic
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#23 | |
A-ganger
![]() Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
Uploads: 2
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scope in the center would be great ![]() |
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#24 |
Machinist's Mate
![]() Join Date: Apr 2009
Posts: 121
Downloads: 44
Uploads: 0
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The recognition manual sends the funnel height to the TDC automatically when you select the ship class.
Also the keel depth of the target is sent automatically to the torpedo depth gauge. Then you measure distance using the Stadtmeter which has the funnel data plugged in. We need a way to at least see the funnel heights and keel depths from the recognition manual (and ship lengths too if you could - pretty please) so that they can be set into the TDC manually, if not automatically. |
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#25 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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very nice, great work.
I knew we would get a working TDC back, but never expected it would be this fast. ![]()
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#26 | |
Black Magic
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#27 |
Machinist's Mate
![]() Join Date: Apr 2009
Posts: 121
Downloads: 44
Uploads: 0
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Ok you have to go through the little dialogue in the periscope with your XO.
1. Turn the TDC on 2. Lock on a target (click on "lock") 3. It now says in the dialogue I see a "unknown class" ship at bearing "XXX", "range "YYYY" yards, etc. 4. Click on the "unknown class" and then select the target's class using the pictures in the popup recognition manual - this is what sends the funnel and keel info to the TDC. You can also search here for your target by matching funnel and bow shapes. The small button to the right of the bow and funnel matching buttons (looks sort of like a black dot) is what you click to lock the info for the target into the TDC. Why they made it that way, who knows. You'll know you did it right when a check appears on the picture of the ship in the recognition manual. 5. Go back to the same dialogue as before and you will see it has filled the "unknown class" entry with the class you selected. Now click where it says range "YYYY" yards. 6. It will ask if you want to calculate using the stadtmeter or enter range manually" 7. "click use stadtmeter" 8. Move mouse up and down to raise and lower stadtmeter image and left click to set the range into the TDC when you get it right. Note: It will not let you even use the stadtmeter until you have entered a ship class via the recognition manual for the target. Further note: Thanks for all your hard work on this! Even if it takes a while to get all the features we need ingame, without your mods this game is damn near completely unplayable. |
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#28 | |
Black Magic
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#29 |
Machinist's Mate
![]() Join Date: Apr 2009
Posts: 121
Downloads: 44
Uploads: 0
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Glad to be of service sir!
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#30 |
Black Magic
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