![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
|
![]() Quote:
Sonalyst produced very realistic sub sims, "Sub Command" and "Dangerous Waters", no one bought them. TDK1044, thank you for the post, had a good laugh over that one.. ![]() ![]() ![]() ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#17 | |
A-ganger
![]() Join Date: Nov 2004
Posts: 80
Downloads: 35
Uploads: 0
|
![]() Quote:
![]() Try to stay out of the Worst Toilet in Deutschland when you're back from patrol.
__________________
Commence to Jigglin |
|
![]() |
![]() |
![]() |
#18 |
Mate
![]() Join Date: May 2005
Location: Sweden
Posts: 55
Downloads: 28
Uploads: 0
|
![]()
I see SH5 as a long time investment, I hope for some patch to get the core game (as designed) to get fixed and bit polished by the devs and hope for a mod like GWX/NYGM to take SH5 even further when it comes to historical and realistic aspect of the game where the devs can't dig as deep due to a timescheduale and limited resources.
Sure maybe the patches wont fix the game, maybe there is no more patches (but I don't think so), either way I have lost $75 (d2d US site + VAT) for far less return value back on other happenings/things/stuff then what I already have had with Silent Hunter 5. For the time being I am enjoying the stuff that works and learn how to play the game as it's designed and not SH3 v2.0. Also have an idea for a mod for more interaction with the crew to talk to them for feedback of things that I feel is missing, like depth, do a full sweep, follow nearest contact and so on. Keep in the spirit of SH5 with interacting with the crew instead of or as a complement to key commands. Like standing next to the sonar crewman and listen and asking him of updates while slowly trying to sneak away from a destroyer.
__________________
This is my computer. There are many like it but this one is mine. My computer is my best friend. It is my life. I must master it as I must master my life. Without me, my computer is useless. Without my computer I am useless. |
![]() |
![]() |
![]() |
#19 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
|
![]() Quote:
*Sigh* ![]()
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
|
![]() |
![]() |
![]() |
#20 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
|
![]()
SH5 is quickly becoming less and less arcadish. Check out my recent mod that removes all crew 'superpower' abilities.
![]() http://174.123.69.202/~subsimc/radioroom/showthread.php?t=164391 |
![]() |
![]() |
![]() |
#21 | |
Machinist's Mate
![]() Join Date: Mar 2010
Posts: 122
Downloads: 8
Uploads: 0
|
![]() Quote:
Sonalysts make military grade sims, so marketing for mass exposure isn't really their thing, just as with eSIM games and their Steel Beasts. What you don't realise is that these games didn't seem to threaten the existance of the company, so they weren't a wasted investment. They sold enough to cover costs and make a bit. This is what i'm talking about: Sonalysts and eSIM didn't have a big publisher to promote their wares. UBI CAN promote SH, so even a half finished SH can be sold off as the greatest thing since sliced bread because there's no room for anyone else at the moment. If UBI buggers off to the console market, you'll see a new WW2 sub sim come cautiously into the light within a year or two. |
|
![]() |
![]() |
![]() |
#22 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
|
![]() Quote:
I'm just about ready to tell that barber to kiss my arse. |
|
![]() |
![]() |
![]() |
#23 |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
Downloads: 9
Uploads: 0
|
![]()
There's something missing in the Esim / ED argument: Their consumer products are related to their contractor work. Esim don't tend to release vehicles for SB ProPE that nobody is using, because why invest time in something that is not going to benefit their military efforts? ED are the same; the tech is a continuation of their work.
Bohemia Interactive, anyone? We won't see a u-boat sim from anyone else. UBI are presently the only game in town.
__________________
"My advice - buy the damn game and play the arse off it. It's not all there yet but it's still a damn good game, and we all know it'll be even better once the community is done crawling all over it." User 'Sideways' 08th March 2010. |
![]() |
![]() |
![]() |
#24 |
Mate
![]() Join Date: Apr 2009
Posts: 52
Downloads: 15
Uploads: 0
|
![]()
Im not looking to positive for eagle dynamics. Yea they can handle a subsim. But un-moddable subsim. At least modding the Lock on Flaming cliffs is a torture chamber for modders. We just can change some 3d model files and textures. Thats all.(no script work, no custom cockpits etc etc..)
|
![]() |
![]() |
![]() |
#25 | |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
|
![]() Quote:
![]() This is what i´m hoping for. eSim Games and Bohemia Interactive didn't start out with military contracts, eventually their engines were evaluated and found fit for purpose as mil training tools.
__________________
![]() The idea that a company with more negotiating power over its customers will cut them a better deal is just bizarre. Mad Science spawns Evil Fiend: http://www.youtube.com/watch?v=dkTZTzsYoZs |
|
![]() |
![]() |
![]() |
#26 |
A-ganger
![]() Join Date: Nov 2004
Posts: 80
Downloads: 35
Uploads: 0
|
![]()
What military would be interested in a U-Boat or Fleet Boat training sim?
__________________
Commence to Jigglin |
![]() |
![]() |
![]() |
#27 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#28 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
|
![]()
We can exclude the USN showing interest in a WW2 submarine game, that goes without saying. That's not what i was about. It´s about opportunities opening up for smaller companies, that do not have 8 million USD to spent on just producing a game advert.
__________________
![]() The idea that a company with more negotiating power over its customers will cut them a better deal is just bizarre. Mad Science spawns Evil Fiend: http://www.youtube.com/watch?v=dkTZTzsYoZs |
![]() |
![]() |
![]() |
#29 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
Uploads: 0
|
![]()
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#30 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]()
This game has been out only since March 2nd.
While not the biggest hit Worldwide as everyone thought it should or would be. The best I can makeout on this website is about 50\50. You either love it or hate it. One thing that is disturbing is the posts that say " Ubisoft could just walkaway from this game. " is RIDICULOUS. |
![]() |
![]() |
![]() |
|
|