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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Aug 2004
Posts: 3
Downloads: 53
Uploads: 0
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Could anyone look into the possibility of a mod that lowers the stock campaign amounts in the various choices presented to us? 200k tons for one of the objectives is just silly in my opinion. Perhaps lower it by 40% maybe, for all mission choices across the board?
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#2 |
Seaman
![]() Join Date: Sep 2009
Posts: 35
Downloads: 36
Uploads: 0
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yes I agree with that! The Tonnage requested in the campaign missions are totally unrealistic. A U-Boot captian was happy when he brought about 20.000 tonnes home and returned alive!
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#3 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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No kidding, seeing 150,000t in the first two missions blew me away considering the best captains pulled down much less in the whole war. Granted, those were the early captains with the high tonnages, but not this high! heh
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Heh, when finishing a campaign one would probably have 3 million tons sunk with this rate
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#5 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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How else would a single u boat be able to affect the war to an appreciable degree?... as apparently one can in this game's campaign system.
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#6 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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I agree, a major oversight by the Devs. One of the intros just gets done telling us that the most successful U-boat Ace of the whole war sank 300 000 tons and in the first mission they want 50 000 out of a 'green' commander?!
![]() Patch 1.2 should contain the following: 1: Framerates still too slow (especially in the Control Room). More optimization/streamlining needed. 2: Removal of Orange outlines, a change of cursor is fine. MODDED ![]() 3: Surface vessels look like they're half-submerged at the 3/4's distance range. Same with the Moon. 4: 3D Clock should display current time, as it did in SH3 & 4. 5: 'Sub-on-rails' still apparent. It bobs up and down evenly in the swells, when it should pitch aswell. MODDED ![]() 6: All Hatches closed and Periscopes down at start-up. 7: U.I. needs to be reconfigured. Reintroduction of the classic three dials. MODDED ![]() 8: What's with all the air-patrols at night?! Did the Brits invent night-vision goggles alot sooner than we thought?! 9: Need an auto-navigate Kiel canal feature (a la GWX). 10: Once a Tool-tip has been seen (How to use the mouse for example), I don't ever wanna see it again. 12: Reduction of mission tonnages for success.
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