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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Chief of the Boat
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A lot of the scripting in GWX3.0 is historically accurate but the game engine will not render ships within 30/50km of you, so whilst it is possible to see a ship disappear it is impossible to see one appear. |
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#17 | |
Watch
![]() Join Date: Jul 2009
Posts: 18
Downloads: 20
Uploads: 0
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#18 |
Seaman
![]() Join Date: May 2009
Location: Toronto
Posts: 33
Downloads: 55
Uploads: 0
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I have gotten two AMC's, a large floating dry dock, and a Couragous carrier at Scapa. Not to hard if you know the nets and the dumb harbour patrol dd's keep hitting the shore.
In the Medd, I forget which harbour it is but you are always get a Dido, Fiji and some transports. I guess it is allright if you have a dry patrol but it is a little like a cheat. Grant |
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#19 | |
Navy Seal
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sent from my fingertips using a cheap keyboard |
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#20 | |
Chief of the Boat
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#21 | |
Stowaway
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I'm wondering if getting close to Liverpool is worth the risks. (30 miles or so. I don't harbor raid.) |
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#22 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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So just to clarify,if I was say 20km from an enemy port you wouldnt normally see active traffic come and go in the area?This really is a shame. I guess this forces the player to be more active in his playing style,and that suits me fine ![]() The only traffic I have ever seen at ports is usually no more than 3 moored vessels,and they are usually no bigger than rowing boats and thats it.Come to think of it,if the game rendered a huge amount of traffic (as in real life) the fps would probably drop to about 1 fps,and the complaints would soon mount up. Just for the record I managed to nail an inbound medium cargo just south of the Shetlands last night,this area is crawling it seems!
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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