![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Fleet Admiral
![]() |
![]() Quote:
The defense rests, your Honour. ![]()
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
|
![]() |
![]() |
![]() |
#17 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
|
![]()
......what exactly did you think a subsim would entail regarding its missions? The odd recon/drop off yup, save the odd downed pilot yup, but these were the exceptions rather than the rule.
Sink ships, specifically merchant ships was their primary mission, aka: interdict enemy shipping whereever it is found. Yes, the stock version of the game "sucked" and can be frustrating. Conversely adding a mish-mash of mods can also be frustrating if not done correctly. |
![]() |
![]() |
![]() |
#18 |
Lucky Jack
![]() |
![]()
Gents, this is an old thread. Resurrecting the dead here.
![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#19 |
A-ganger
![]() Join Date: Mar 2010
Posts: 80
Downloads: 48
Uploads: 0
|
![]()
well only a month and a half old thread, but yea i guess. Some times I forget to read the forum dates, I havent come across too many necroed threads here on subsim.
|
![]() |
![]() |
![]() |
#20 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
|
![]()
Me too, didn't look at the date.
(cue Stooges voice) "why I oughta....." ![]() |
![]() |
![]() |
![]() |
#21 |
Seaman
![]() Join Date: May 2005
Location: Hubert, N.C.
Posts: 33
Downloads: 164
Uploads: 0
|
![]()
Well, sorry you feel that way. With the right mods, it's the best subsim going right now.
|
![]() |
![]() |
![]() |
#22 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
dont be sad just wait it out, that's what im doing.. meanwhile its back to silent hunter 4 trying some mods out one i just added and am about to take the 'Soviet nuclear Typhoon class' sub out on patrol.
![]() ![]() Edit Wrong thread thought it meant SH5 ![]() Last edited by kiwi_2005; 04-30-10 at 05:09 PM. |
![]() |
![]() |
![]() |
#23 |
Frogman
![]() Join Date: Oct 2009
Location: SW Florida
Posts: 288
Downloads: 105
Uploads: 0
|
![]()
Could have been worse, you could have bought SHV.
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#24 |
Fleet Admiral
![]() |
![]()
He thinks SH5 is the greatest game ever.
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
![]() |
![]() |
![]() |
#25 |
Ace of the Deep
![]() |
![]()
It could have been much worse...
![]() ![]()
__________________
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#26 |
Frogman
![]() Join Date: Oct 2009
Location: SW Florida
Posts: 288
Downloads: 105
Uploads: 0
|
![]()
ouch, its hopeless then.
![]() I'll admit SH4 has its problems, but most of them can be solved by either using mods or modding the game yourself. dispite any flaws Sh4 may have i'd gladly take that over being forced to be tied to Ubisofts servers just to play a game.
__________________
![]() |
![]() |
![]() |
![]() |
#27 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
Uploads: 0
|
![]()
With OM it beats the pants off of SH3. The fatigue model and the constantly having to monkey about with your crew drove me batty.
I tried GWX but the incessant radio messages also made me nuts. I've switched from the USN to the Kriegsmarine and it's like having a new game all over.
__________________
"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
![]() |
![]() |
![]() |
#28 |
Ace of the Deep
![]() |
![]() ![]()
__________________
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#29 | ||||||
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]() Quote:
Believe it or not, none of the available SH4 merchies, even modded has nearly the armament of many ships uses even in December, 1941. This actually surprised me, but many had 4x, even 6x what we see on SH4 merchies. No kidding. Quote:
Quote:
Quote:
Quote:
Quote:
|
||||||
![]() |
![]() |
![]() |
#30 | |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
Uploads: 0
|
![]() Quote:
It was my understanding that merchant ships were built to move cargo and not built for surviving battles at sea. If it was ship worthy enough to survive high waves and weather that was expected, it was built to those specifications. So a merchant ship was generally very susceptible to sinking from taking torpedo damages. Mostly because they didn't have crew experienced in damage control from being under attack and they only had enough crew to run the ship, let alone massive damage control. They may know how to put out fires but sealing holes and quick welding of bulkheads and hatches wasn't always in their training duties. Unlike that of a warship in the respected navies. Basically, the ship may be rusty and in need of some repair and spit and polish. But, if it could haul cargo, then it sails, even if it is only one torpedo away from sinking. Maybe I heard wrong. Anyone got any actual facts on this? |
|
![]() |
![]() |
![]() |
|
|