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Old 03-07-10, 10:46 AM   #1
malkuth74
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I have to correct some people. Ships will slow down if you hit them in the fuel reserve or engine room.

I have found that a Torpedo that is set to the right depth and hits a target under the main bride (IE middle of ship) will take out the engines most of the time.

I have also found that if you hit a ship at the back near the propellers that this will also take out the engines.

Did I 4 times in last patrol, stopped 4 Ships dead in the water, for I could surface later and take them out with the deck gun, when the rest of the convoy went away.

As for them sinking... I don't see it usually. I don't have the damage bars on anymore so I can't tell you... But the top damage bar is for hitpoints, the bottom one is for water or sinking from flooding.

100% of the time I had to do the stupid hit points to sink a ship. Flooding part hardly ever moves it seems.
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Old 03-07-10, 11:32 AM   #2
kylania
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I'm convinced that flooding isn't working. I hit a Steamer doing 11kts in the front twice. Its bow was under water, propeller and stern up out of the water and still it steamed on as if nothing was wrong, even though the few parts of the boat NOT underwater were on fire.

I see a lot of people talk about "the right depth" for torpedoes, what's that exactly? I've tried at the waterline, I've tried below the water line and nothing seems to break the 'HP is all that matters' limit.
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Old 03-07-10, 02:43 PM   #3
wetwarev7
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Quote:
Originally Posted by kylania View Post

I see a lot of people talk about "the right depth" for torpedoes, what's that exactly? I've tried at the waterline, I've tried below the water line and nothing seems to break the 'HP is all that matters' limit.
The best depth to set the torpedo is about 2 meters below the keel so the torpedo is directly underneath it when it explodes. Unfortunately, the new recognition book does not have the keel depth so you have to guess
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Old 03-07-10, 03:40 PM   #4
kylania
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Quote:
Originally Posted by wetwarev7 View Post
The best depth to set the torpedo is about 2 meters below the keel so the torpedo is directly underneath it when it explodes. Unfortunately, the new recognition book does not have the keel depth so you have to guess
When you ID a ship it's hull appears in the torpedo depth chart. I tried once, in calm waters to against a Liberty Cargo. I was 1m below it's keel. The torpedo just kept going, didn't blow up or anything. I made sure the magnetic trigger was active.

More proof this HP only thing is bunk, here's the Ark Royal with FIVE torpedoes in her (my Torp guy has all but one of the passive damage skills already). How this doesn't count as a kill is beyond me, but pissed me off so much I nearly deleted my campaign.

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Old 03-07-10, 04:08 PM   #5
Arclight
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Her bow is resting on the bottom.

Same problem as in SH3&4; harbor raids are frustrating because of glitches like that.
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Old 03-07-10, 04:11 PM   #6
Blue-Casket
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Back again with some more news from the front !

As many of us here complain there sure IS something wrong with the torpedo damage and sinking in global!

I've done a keel shot ( don't ask me how because it was with impact switched on)
the ship took water and was pointing down in the bow.

Now that same ship didn't want go down with 4 hits!
repeat 4 hits!
The next patrol 2 transports.
1 torp was enough for one of them the other sailed slowly away.

Then i found a task force.
Hit a battleship with 2 hits and still nothing wrong.
Then the battlecruiser behind it completely exploded with one luck shot

They should really do something about this stuff

ESPECIALLY THE SINKING

In silent hunter 3 you hit a ship and waited till it started listing and stuff.
And after a while it just capsized and stuff like.
This was realistic!
Silent hunter 5:
These ships don't budge and suddenly it says enemy unit destroyed and within 10 seconds it's on the bottom
What kind of bs is that !

The creators did a good job with the entire u boat and stuff but really messed up the damage section and fighting!
If this would be more correct i'm pretty sure more players would be happy.

But i do have some good tips!
Aim for the middle !
as low as possible.
The engine room is under the bridge so mostly in the middle.
Normally if you can rip up a ship right between two compartments he's done for!
I think it all depends on which compartment u hit the ship.
Big compartments means sinking but that's the problem lol
they don't sink they just blow up
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Old 03-07-10, 11:34 AM   #7
Tronics
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I've noticed that if you max out the torpedoman's damage passive (the lowest passive I think) and max out pre-heat, that you can actually get one hit kills.

I did this in my last patrol, slipped into a harbor and managed to 1 hit at least 2 medium - large cargo ships, however troop transports are still highly torpedo resistant.
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Old 03-07-10, 11:38 AM   #8
Viper114
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Somewhat. One of the ships I came across I hit with three steam torpedoes, but it was still moving. I had to surface and finish it off with the deck gun to claim my tonnage. It was fun, but I felt like I wasted three torpedoes for nothing.
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Old 03-07-10, 12:13 PM   #9
malkuth74
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Seems to be 2 major upgrades you want to do.. One is upgrade the cook special meal (moral boast)

And 2nd is upgrade the passive torpedo damage. Make a world of difference. And with the cook special, you can pre heat torpedos.

Can't wait for some mods to take this garbagge out and put torpedos at the damage they should be doing. Not this,,, oh upgrade me and I will magically somehow make the torpedo 2X more effective.
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Old 03-07-10, 12:16 PM   #10
tater
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The stock SH4 DM had loads of problems, including some real errors in the location boxes, etc (if they are wrong areas can be invulnerable, etc).

Looks like they might need to be entirely fixed in SH5 as well as they were in SH4 mods (RFB, among others).
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