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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I really miss the listing, dragging, slowing feedback of damage. The slowly sinking ships that you know are flooding but not quite when. As far as I can tell ships in SH5 are perfectly fine, albeit on fire everywhere, until they lose all their Health Points then they are dead. No middle ground. |
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#17 | |
Navy Seal
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As long as you do not abandon TMO!!!! |
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#18 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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While I await my copy "better be hear this morning or lunchtime , got delivery notice from Shopto Wed lunchtime" I agree on the damage model , the explosions of fire on all pics and videos Ive seen it over the top. As other have mentioned, the base engine is still the same and in some videos I've seen cranes and "goalpost" rigging over holds slide off the ship in one piece.
Looking at a lot of ships behind hit by Torp(s) most have huge billowing black smoke explosions with splinters of ship being blown out. ![]() and Ive seen other pics where there's little fire but masses of smoke |
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#19 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
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#20 |
Navy Seal
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Is that a hint that an SHV RUb is already in the plans?
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#21 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Do you see any damage from the deckgun on enemy ships ?
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#22 |
Lucky Jack
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#23 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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A NYGM damage mod will be great.
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