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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Seaman
![]() Join Date: Oct 2009
Location: Flagstaff, AZ
Posts: 31
Downloads: 52
Uploads: 0
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![]() Quote:
I hope the modders out there can adapt one of the great modded SH3 GUI's to this game such as the Magui GUI. I wish we could just use the SH5 platform simply just for the graphical improvements and such, and try to get it back to SH3ish gameplay. I myself bought SH5 yesterday and have only had minimal game time with it. This is no joke....two minutes into the training level, my graphics card died ![]() Last edited by Frnocom; 03-04-10 at 11:15 AM. |
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#2 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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I'd be interested to know how you did that, or is it posted up somewhere?
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#3 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Fine review Parab
![]() As far as the virtual manual is concerned... I use it to level my virtual table. ![]() |
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#4 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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![]() Quote:
Work is being done as we speak on retrofitting the HUD GUI elements in the Mods Workshop, but the whole rotten mess from main menu to ship recognition manual as got to go. Has anyone seen the radio message popup yet and compared that to SH4's? |
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