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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
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If this is correct then I will Re Narrate the video and upload it again and just change the link. Want it to be as acurate as possible. For others if you follow my methods in the old video you will still hit the target though. LOL. |
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#17 | |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
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Yes aslong as the numbers match you will hit the target at any angle. The problem is that I don't know if the devs programed in the torpedo problems of the germans. In the real war if the torpedos hit at anything other then straight on they would not detonate. So I always set up on a 90 Degree angle to make sure the torpedo actually hits straight on. Its the way we were taught in SHIII and its the way I have been doing it since then. BUt as long as the numbers connect. They go boom. |
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#18 |
Swabbie
![]() Join Date: Mar 2006
Location: US of A
Posts: 8
Downloads: 0
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Sweet, major thanks for the video! I just made my first attack and my shots went straight ahead and behind by the time they reached the merchant. I was fuming because I expected it to be like SH3&4 so I came looking for a solution and found your excellent video.
And about that merchant, they're on the bottom courtesy of my deck gun. ![]() |
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#19 |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#20 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Thx Malkuth74
![]() So the days of calculating speed on map, range with mast height from recog manual and such are over huh ? |
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#21 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
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In Auto TDC yes. You can still do manual TDC if you so wish.
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#22 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Example: Halfway between 2 & 3 on your torpedo... lined up halfway between his 2 & 3. Again, regardless of torpedo speed. |
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#23 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Yea using that awsome recognition manual they gave us.
![]() Anyhow thanks for the efforts on the video !
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#24 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
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Good, but maybe 720p be better.
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#25 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
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Updated with another video on some advanced techniques with the TDC and Rear fire torpedos and the deck gun.
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#26 |
Mate
![]() Join Date: Feb 2006
Location: Duderstadt, Germany
Posts: 53
Downloads: 9
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I think of those people, playing their SH V, not knowing about the subsim.com forum.... how could they play with only their "manual" at hands???
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#27 |
Swabbie
![]() Join Date: May 2008
Posts: 12
Downloads: 13
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This is suppose to be their casual arcade style auto method? It's freaking confusing if you don't know whats going on. At least in SH4 you got the green carot and the red S would line up, just put scope on target and press fire when the S lights up. Simple.
Also, I know if torpedoes didn't hit at 90 degree for the germans they had problems, but if I recall for the americans, you needed to hit between 75-80 when on the fast setting otherwise the trigger would break itself from the impact instead of detonating... |
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#28 | |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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![]() Quote:
Once you understand the process it is very easy, because most of the time when you line up you 1, 2, or 3 with the merchant 1,2,3 you hit anytime and what seems at any angle with my test. The problem comes when you can't use teh 1,2,3 because you either are not in the right range, or other reasons. Then you have to use the lines and guess the distance... Little more challenging and not guarenteed a hit.. But Its actually starting to grow on me a little. |
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#29 |
Sailor man
![]() Join Date: Mar 2005
Location: Netherlands
Posts: 48
Downloads: 30
Uploads: 0
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Thank you for making these video's!
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Yskonyn - "The only time you have too much fuel is when you're on fire..." |
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#30 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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I find it rather distasteful that the "easy mode" of targeting has now introduced an entirely new branch of difficulty that has virtually no relation to the original process for which the easy mode was created.
It's like if you were learning to ride a bicycle but it was too hard so training wheels were applied. But the training wheels were boringly easy so an arbitrary difficulty was added to training wheels. The skill learned in dealing with these training wheels has absolutely no value to the cyclist that has graduated to not using training wheels at all. Also one of the big features of a torpedo is its ability to turn after leaving the boat. Many aspects of the "full procedure" in targeting are about this. Is there any way to get a "turning shot" while using the easiest mode of targeting? Everything so far I've seen of auto TDC is that the torpedo is going to go straight ahead and you'd better aim with the submarine and time it right. |
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