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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Bosun
![]() Join Date: Jul 2007
Posts: 65
Downloads: 59
Uploads: 0
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Hello,
and a really big T H A N K Y O U !!! to you. downloading... regards MG Mike |
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#17 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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Just some first feedback here,
everything is running very well, no lags at all. (50-130 FPS) I see theres the new OH included. Now i can drive Karussell aswell, and watch my Diesel. Unbelieveable work... ![]()
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#18 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Thank you FM and DD.
![]() ![]() ![]() Very excited while I wait for the download to finish!
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#19 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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![]() Quote:
one suggestion is to adjust the fog setting to have a far distance of 30-50, (after all, we want to be able to see all this beautiful work). Also I tried a darker red color for ambient night looks really nice. looking foward to open conning tower fix from luca to be perfect! thanks so much for all this great work |
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#20 |
Lieutenant
![]() Join Date: Feb 2006
Location: Germany
Posts: 265
Downloads: 60
Uploads: 0
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It looks soo Good !!
![]() ![]() Again,Thanks !! Regards Rolf |
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#21 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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Thank FM I'm downloading your fantastic work!
Desga ![]() |
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#22 | |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
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I cannot move and I cannot open hatches. I'm getting all a bit confused here. What exactly do I need to add in JSGME and in what order so that I can use this mod and walk and open hatches? |
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#23 |
Sailor man
![]() Join Date: Jan 2010
Location: The engine room
Posts: 46
Downloads: 2
Uploads: 0
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If I'm not mistaken here, I think all the pushrods are moving down, not up, as shown in a picture a few posts above me.
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#24 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Hi
Thank Flakmonkey and DD an excellent job Only people like you could do so thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks, thanks,thanks, thanks, thanks, thanks, thanks. ![]() Regards, Luca ![]() |
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#25 |
Grey Wolf
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![]() ![]() ![]() Good advice there! Cherbet: OH v3.10 is integral to the mod, you dont need to enable anything else, shift+h to open all hatches / shift+f2 to use free camera. The new features of OH3.10 listed in the manual (+see above advice ![]() +some areas like the officers quarters / petty officers quarters and galley can only be accessed by using the free cam (shift+f2) as sh3 has a limited number of cameras so we couldnt realisticly have a fixed cam in each compartment.. Last edited by flakmonkey; 02-28-10 at 03:16 PM. |
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#26 |
Swabbie
![]() Join Date: Apr 2005
Location: Waddington, England
Posts: 9
Downloads: 262
Uploads: 0
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Great stuff chaps, GWX and this
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#27 |
Bosun
![]() Join Date: Aug 2009
Posts: 66
Downloads: 102
Uploads: 0
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I'm getting an error every time, tried 3 times.
![]() It was working fine with the beta before the final. I'm using gwx 3 gold and OH 3.09 also Problem signature: Problem Event Name: APPCRASH Application Name: sh3.exe Application Version: 1.4.0.1 Application Timestamp: 32ce8647 Fault Module Name: KERNEL.DLL Fault Module Version: 0.0.0.0 Fault Module Timestamp: 420b9c98 Exception Code: c0000005 Exception Offset: 0001a323 OS Version: 6.0.6002.2.2.0.768.3 Locale ID: 1033 Additional Information 1: 71b2 Additional Information 2: d67447db3d751ecbf60cd906060deaa4 Additional Information 3: 7a25 Additional Information 4: 48652f378e7f3e13e5f640531da3151d |
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#28 |
Hellas
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E X C E L L E N T !!!
and ....new rooms ?? ![]() great work...really great !!! does something is wrong with the sound ?? ....sometimes is stops and starts again...and i think that the engines are louder in CR than in engine room Gongratulations Flankmonkey and DD !! ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#29 | ||
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
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On another note! From the manual... Quote:
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#30 |
Watch
![]() Join Date: May 2005
Posts: 24
Downloads: 119
Uploads: 0
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Thank you so much Flakmonkey !
I was out of SH3 since a while but was looking for your mod. Easy download, easy instal and after ? I hadn't think one second it could be such great ! An ahead flank an I was in Das Boot ! ![]()
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MikiBzh |
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