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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Pacific Aces Dev Team
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you've been sold SH4 UBoat missions with a revamped DVD label by some entreprising soul ![]()
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One day I will return to sea ... |
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#17 | |
Commodore
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#18 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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@bert8for3,
Maybe D/L Fraps? for your pics as it can be mapped to some unused key. Although this OSP thing may have even that restricted? Dunno?? Do you feel like the old RKO ads. How did that go.........."The eyes and ears of the world." ![]() Anyway they are watching you right now. Good luck. ![]()
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#19 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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I have played for a few hours. In terms of realism, it feels about like SH3 stock. You have the same realism settings as SH3 and SH4.
You can play w. manual TDC and no map update. On manual TDC, your XO will give you a proposed solution, but it means nothing, you still have to figure out range, AOB and speed by yourself, w. the same tools as in SH3/4. I like the way the NAV map works since you can minimise it and keep it within sight while you work the scope. No worries about sprinting from station-to-station, you can access everything you need from the attack scope. No training missions, but the single missions appear to have all you need if you have played SH3/4. When you hit F1, it brings up the actual key card which I find more intuitive. At first, it felt a bit too much like Fallout 3 on the High Seas, but when you dig, there is a simulation there, no worries. Being online all the time may turn out to be a non-issue, I had zero issues playing the game or loading saved games.
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#20 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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Excellent news
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#21 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#22 | |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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no sir, I strongly disagree.
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Life, Liberty and Property! |
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#23 |
Sparky
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He's entitled to his personal opinion.
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#24 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Hey uhhh you dident get a manual?
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#25 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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![]() yes, but it was stated as a general confirmation .....
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Life, Liberty and Property! |
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#26 |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
Downloads: 104
Uploads: 0
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Weak.
Hopefully moddable. That's weird. It was in SH3/4, why take it out? Have a look around, you might just not have found the command. |
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#27 |
Machinist's Mate
![]() Join Date: Feb 2009
Location: Poland
Posts: 121
Downloads: 159
Uploads: 0
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