![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#17 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
|
![]()
Should V4 be installed when in harbour or can it be enabled anytime during a patrol? Also, I noticed that there is a folder called "GWX-buoyancy and draught" in the Optional folder, any idea what this does?
|
![]() |
![]() |
![]() |
#18 |
Machinist's Mate
![]() Join Date: Dec 2009
Location: Lincs, UK
Posts: 124
Downloads: 43
Uploads: 0
|
![]()
There should be a readme in the zip file that explains everything
__________________
In danger of becoming the resident Windows 7 apologist ![]() ![]() |
![]() |
![]() |
![]() |
#19 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]()
The range to a ship relies upon the height of the ship's mast above the waterline; this mod is ment to correct errors in the mast height.
__________________
Irish1958 ![]() Last edited by irish1958; 02-25-10 at 09:24 AM. Reason: Screwed up the spelling |
![]() |
![]() |
![]() |
#20 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#21 |
Machinist's Mate
![]() Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 121
Downloads: 46
Uploads: 0
|
![]()
I don't use the optional mod, and I've had no problems, except for the sea rising through the bottom of the rafts, which, let's be honest, is less of a problem than the sea coming right over your head when your on the bridge, but you can still see the watch crew glued to there binocs.
__________________
![]() |
![]() |
![]() |
![]() |
#22 |
Nub
![]() Join Date: Feb 2010
Posts: 2
Downloads: 0
Uploads: 0
|
![]()
Can I download the lifeboat mod off the same site I got GWX3? thanks for your help.
|
![]() |
![]() |
![]() |
#23 | |
Machinist's Mate
![]() Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 121
Downloads: 46
Uploads: 0
|
![]() Quote:
http://www.subsim.com/radioroom/down...do=file&id=628
__________________
![]() |
|
![]() |
![]() |
![]() |
#24 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]() Quote:
I don't think this was fixed in GWX3.0. In any event, the error is very small and probably of no significance, except for very long shots. If you attack under 1,000 meters, the error of range is so small as to make little or no difference, and I have not had a problem at 100% realism with unexplained misses.
__________________
Irish1958 ![]() |
|
![]() |
![]() |
![]() |
|
|