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Old 02-20-10, 04:26 AM   #16
Florent
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I counted 27, no problem for me if the 42-45 men are not there. Much more immersive than before. Wait 5-10 years to have the full crew.
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Old 02-20-10, 04:56 AM   #17
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The submarine was at periscope depth so any crew on deck can hold their breath very well. I would hope that the devs researched how many crew they should have, how many of each rank, what posts there are, and sit down and model every single one separately. If Fritz gets strafed on deck by a Hurricane then he should be gone and someone take his post if he was mission critical (XO, Sonar, etc).

Quote:
In the beginning the Chief (I take it) said "shut down diesel engines" or something to that effect. Do we finally have independent port / stbd powerplant control and an option to run on electrics while surfaced?
Probably not, it looks like it's just the sound file played during a dive when switching from diesels to electrics. I bet we're not even able to run electrics on the surface!

---

Anyone notice that at (-:--) the () dialog shows "Secure from battle stations 1h19m"? Does that mean it takes 1h9m4s to secure from battle stations? Has the crew been at battle stations for 1h9m4s? What does this time mean?

What is lvl1? Does the crew achieve lvl2 actions? How do you improve lvls? Morale, drilling, patrols?

---

1:38... why does the hatch closing sound like a wooden outhouse door and not a big steel clang hatch?!

---

Good to see the planesmen are using the hydraulics buttons and not holding the manual wheels like they are driving a big Cadillac!
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Old 02-20-10, 05:00 AM   #18
TH0R
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Quote:
Originally Posted by Frederf View Post
Probably not, it looks like it's just the sound file played during a dive when switching from diesels to electrics. I bet we're not even able to run electrics on the surface!
In the interview Devs said we will have the option of running electric motors on surface and each engine independently. Can you tell us Neal if this is the case with preview version?
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Old 02-20-10, 05:33 AM   #19
piri_reis
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Quote:
Originally Posted by TH0R View Post
In the interview Devs said we will have the option of running electric motors on surface and each engine independently. Can you tell us Neal if this is the case with preview version?
No they didn't say that independent engine running would be possible, I'm not sure about the electric motors on surface, I don't remember anything like that either.
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Old 02-20-10, 05:54 AM   #20
derblaueClaus
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Dev Q&A from 28.10 says about the control of starboard\port engines :

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Is it possible to develop the feature to control the Port and Starboard engines of the U-Boat independently?

We’re considering this feature. It should go much deeper than just individual control by allowing the player to use the electric motors while on the surface – for faster response to commands.
Which I think means : "No".

Couldn't find anything about the "electric engines on surface" issue but I also remember that I read something about it.
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Old 02-20-10, 06:28 AM   #21
coronas
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In normal conditions, 1/3 crew (10 or 12 men) was off-duty (sleeping, free time activities).
I think they are after courtain bunks and we won't see them.
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Old 02-20-10, 06:59 AM   #22
urfisch
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thanks neal.

counted 28 men, so far. i noticed 2 things:

- big lack of detail in the quarters, except for CR
- too much space, the inner width is not right

hope the crew is not mute in the release version! and i hope for the mod tools, to add crew members and change the models.

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Old 02-20-10, 07:22 AM   #23
Gunnodayak
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Quote:
Originally Posted by Frederf View Post
The submarine was at periscope depth so any crew on deck can hold their breath very well. I would hope that the devs researched how many crew they should have, how many of each rank, what posts there are, and sit down and model every single one separately. If Fritz gets strafed on deck by a Hurricane then he should be gone and someone take his post if he was mission critical (XO, Sonar, etc).

Probably not, it looks like it's just the sound file played during a dive when switching from diesels to electrics. I bet we're not even able to run electrics on the surface!

---

Anyone notice that at (-:--) the () dialog shows "Secure from battle stations 1h19m"? Does that mean it takes 1h9m4s to secure from battle stations? Has the crew been at battle stations for 1h9m4s? What does this time mean?

What is lvl1? Does the crew achieve lvl2 actions? How do you improve lvls? Morale, drilling, patrols?

---

1:38... why does the hatch closing sound like a wooden outhouse door and not a big steel clang hatch?!

---

Good to see the planesmen are using the hydraulics buttons and not holding the manual wheels like they are driving a big Cadillac!
I won't say again that this footage shows a pathetic game, I will please the ones who doesn't like to see this kind of statement, even if I might think so about the game. I will let the enlighten tsunami of positivity to overcome this thread ...
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Old 02-20-10, 07:42 AM   #24
TH0R
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Quote:
Originally Posted by derblaueClaus View Post
Dev Q&A from 28.10 says about the control of starboard\port engines :


Which I think means : "No".

Couldn't find anything about the "electric engines on surface" issue but I also remember that I read something about it.
My hunch is that they will implement this with one of the special abilities of the crew - most likely: 'faster turn' by Chief Engineer...
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Old 02-20-10, 07:54 AM   #25
Michal788
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I want to see more hanging fruit and meat.
And i miss this.
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Old 02-20-10, 08:05 AM   #26
vickers03
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yea this would make the game much more authentic,
otherwise PREVIEW is looking very good, thanks mr. stevens!
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Old 02-20-10, 08:14 AM   #27
ParaB
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I think the interior looks very well done. Really. BUT it's FAR to empty. UBoats were infamous for supplies'n stuff getting stacked everywhere, boxes, tins, saussages, loaves of bread, stuffed into every corner and hanging from every ceiling. Hey, we had those saussages in SHIII!


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Old 02-20-10, 08:24 AM   #28
oscar19681
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I still dont get why understand why they forgot to model a proper wardroom. Its simply not there. I mean they went to see the real u-boat at laboe right? Then why do they make such crucial mistakes.
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Old 02-20-10, 08:43 AM   #29
oscar19681
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* What i dont understand is where are the bunks in the forward torpedo room . I understand they were collapsable to make room for torpedo,s but the room is just to quit for me. I mean compare it with das boot

* they could at least have modeled the bunks in the torpedo room or other sleeping quarters in such a way that some of the missong crew where sleeping there with curtains closed so you would not have to see them modeled

* The crew are mute (i hope its a preview thing) and the overal silance in the boat just doesnt sound right ant its not even in silent running in the beginning . What up with that? Some live actually would be apreciated

* I,m not sure what i must think about the missing crew. I mean 26 men just isent enough and at leasts give us the option for full crew if its a performance thing.
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Old 02-20-10, 08:43 AM   #30
Q3ark
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I don't understand why so many people are upset by the fact that the wardroom tables and chairs are not folded out. I understand that they where folded away when not in us. You are there to sink ships not sit and drink tea
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