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Old 02-15-10, 10:01 PM   #16
Rip
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Dim lights and monotone colours are used to show the dull, lonely life of a Submariner.


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In fact, it seems quite relaxing being 40,000 leagues under the sea, that is, unless you are at war.
There you have it, they have broken the depth barrier.


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This may be the start of a new sub-genre (no pun intended), a 'SimPG' if you will.
You may not have intended it but the Pun is undoubtedly there.

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The introduction of an experience system, first person views and a customizable U-boat almost make it seem like a mash-up of 'Oblivion-meets-Need for Speed-meets-Underwater World'. A mash-up gone horribly WRONG!
I fear it may be more like this.
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Old 02-15-10, 10:37 PM   #17
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Is it impolite to say, Bleah?
Bleah!
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Old 02-15-10, 10:48 PM   #18
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I kind of got the impression that the author of that "fabulous" review would like to remodel the interior. Maybe put up some nice curtains or drapes. Add a few mirrors to add space, oh god shoot me now. Add a fresh coat of paint, and a Home Sweet Home needle point. Shoot me please. Then we could invite the British over for a mixer and talk about our feelings,kill me, and in the end we could all be Friends.
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Old 02-15-10, 11:11 PM   #19
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Default Yay 40,000 leagues under the sea, my U-Boat has secret abilities

Aw Neal
Dont be too hard on the guy - look at it this way, its the first review by any one as far as I can tell that's not only tried to revew the game but also make ference to the thing which must not be named that begins with D, and he's actually critical imagine that a games review whose critical !!!!

I liked the 40,000 leagues under the sea thing, but at least we know the guy's interested in the real aspects of game play not just kissing publisher or developer bottoms

My Two Cents Worth

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Originally Posted by Neal Stevens View Post
Let's start peering through the periscope. Has a poetic ring to it. Especially at 40,000 leagues beneath the sea, that's like 220,000km.

And MSDOS' Aces of the Deep ...say what?

Oh, boy, my worst fears come true....
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Old 02-15-10, 11:42 PM   #20
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One thing did strike me as very odd whilst researching this game; this is an online single player game. Yep, you read correctly, you have to be connected to the internet, AND sign up for an account with Ubisoft to play Silent Hunter 5. What if you don't have internet access? Too bad! What if, while playing the game, your internet crashes? Then the game will pause itself until it is reconnected, and if that doesn't work, Ubisoft's server will 'remember' your last save game and you can resume playing your SINGLE player campaign, right after you connect to the world wide web and sign into your account. In my opinion, this just sounds like a terrible idea. Yes, an internet connection is vital for multiplayer modes, and even then it is not required whilst playing on a LAN, but multiplayer is exactly where it should stay!

I`m glad he noticed that. It should be everyone`s primary concern, A single player game should not collar you to the net like multiplayer. Wrong, wrong, wrong. UBI are insane to think this is acceptable. No money from me. Ever -as long as this remains.
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Old 02-17-10, 07:02 AM   #21
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"This may be the start of a new sub-genre (no pun intended), a 'SimPG' if you will."

That's when I tossed my cookies into a wastebasket.
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