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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#17 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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The Virginia has been launched. Download it here.
http://www.filefront.com/15525337/Virginia_V_1.0.rar And yes I know about the torpedo doors bug. |
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#18 |
Officer
![]() Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
Downloads: 16
Uploads: 0
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If you take off the conning tower it looks like a big torpedo.
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#19 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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Thanks Karle!
After playing with the Ohio, Los Angeles and now able to play with the Virginia i kinda regret that SH5 is not a modern subsim. Thank you for making this mod!
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#20 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Just like any other nuclear US sub.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#21 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Just a suggestion for SSGNs such as the Oscar and possibly in the future the Charlie, etc.
I know that Soviet Submarines stored their SSMs in banks in the hull. My suggestion is create the appropriate number of tubes, form it so they are one shot only, and only ammo type that is loadable is the TLAM we already have and voila, there is a semi-realistic SSGN. That way you have your 'secondaries' of missile banks, plus your normal load out of anti-ship torpedos. Cheers, Krauter
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#22 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Any news on this project (as in which ships are finished?)
Also, will it just be a release of a ship pack, or will there be tweaks to campaign and Jap ships,etc? I mean this in the way that if you launch for example a Mk48 with an effective range of 30nm and your sonar can hear 40nm, meanwhile the poor slob riding shotgun for the Jap formations can only hear 5nm... there is a big slanted table. Now I know that these mods kind of favor you (big time.. nuclear subs vs a navy not even prepared for WW2 subs..), but will there be alterations to the Jap sensors to make up for the advanced capabilities? Just a thought, Krauter
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#23 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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sorry for the bump but I really like the idea this Mod presents
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#24 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Don't worry. Just because the thread drops off the front page doesn't mean the project is over.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#25 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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bah damn my impatientness
![]() sorry guys, I forgot you cant rush greatness ![]() Cheers
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#26 |
Swabbie
![]() Join Date: Jan 2010
Posts: 7
Downloads: 23
Uploads: 0
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How modern are we talking here? 1950s? 1960s? 2000s?
It would be fun to play a Cold War-era subsim where the gameplay would be that period between WWII and the Modern Era. |
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#27 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#28 |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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And after playing months with the ohio i must say even though it's much faster, can go deeper and has better torpedo's it can't defend itself on the surface so it's a bit balanced
The Ohio has TASM rockets onboard which can be launched, maybe you should contact the one who modded the ohio? (to lighten your work that is). One question is the virginia campaign ready?
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#29 | |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#30 |
Watch
![]() Join Date: Nov 2009
Posts: 27
Downloads: 19
Uploads: 1
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Apropos, if you want to play a "Cold War-era subsim" allow me to make promotion for my mod of a german submarine built in the early 60's: http://www.subsim.com/radioroom/downloads.php?do=file&id=1435
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Tags |
modern, submarine |
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