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#16 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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Well, an update with the latest know-how will be more than enough. IMO.
The DC-shake mod and the Seabed repair +the LRT in one sound like a good idea! ![]() Maybe variable repair times by utilizing SH3Comander ![]() As for the Dive-planes...well the early NYGM version had them (the Screws, and the Torp-tubes too) connected to the Coning tower. It was a nice workaround but bugged the hell outta me since not all equipment should be accessible from outside only! ![]() Lets see first where the new breakthrough will take us!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#17 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
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#18 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
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I believe that assigning the dive planes to the conning tower is fair enough since they weren't accessible from the interior. To be honest, this was more of a guess for me rather than a solid knowledge thus it is nice to hear that the NYGM team incorporated the idea in their mod. Also, i believe that the endurance of the dive planes to depth charges should be increased a little bit. ![]()
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
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#19 |
Bilge Rat
![]() Join Date: May 2013
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Okay, stupid question time...
Where is the .zon file for the Bismarck, or any ship infact? Sorry, for commenting on such an old thread and i don't expect to get a reply but i would like to apply the 'fix' as its annoying now Thanks in advance |
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#20 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
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when in doubt start a new thread.
however to answer your question look in the submarine file for playable subs and sea foldier for everything else. the author of this tread though was using a multiplayer mod IIRC |
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#21 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
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hmm i was going to ask you guys about that....for instance after two compartments destroyed i get instant death and i hate that.....can i change it?
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#22 |
Seaman
![]() Join Date: Oct 2020
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#23 |
SUBSIM Newsman
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Since the thread is "light years old" as you also mention, I suggest you make a new post to get adequate help. https://www.subsim.com/radioroom/forumdisplay.php?f=195 Mod. Plz lock the thread!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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