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Old 01-27-10, 06:27 PM   #16
Captain Sub
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Dear folks,

I've tested the manouver with Lwami 3.09.

Evading the torpedo was hard because LWAMI has apparently managed to dumb down torpedos so much that now they won't even lock on over a distance greater than 0,5nm, anymore! This is laughable.

So what I had to do was shoot an MK48 and pre-activate it until about 0,5 nm, then activated it would finally homed in to me and i did my manouver.

The torpedo was evaded as usual.

These 2 are LWAMI 3.09 pictures.

The shot was a little darker so I enhanced my Seawolf on the left.



And here's another photo proof evading an enemy torpedo just so you don't think i'd be fooling you with my own torpedos. I can also send you the savegame for this situation if you want.



peace

Last edited by Captain Sub; 01-27-10 at 06:51 PM.
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Old 01-28-10, 12:43 PM   #17
Theta Sigma
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The download links for RA and AT have been posted repeatedly. Most especially in their stickied dedicated threads.
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Old 01-28-10, 04:33 PM   #18
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This is something that I always hated about this 'sim'. The physics have always left a little to be desired. Lets not get into the operational procedure and constrictions that a captain would have to balance.

Yeah, I know it is off topic a little bit but you know I chim in anyway:

Anyway, anything more than a 40 degree up/down bubble and you will have LOTS more problems than evading a torpedo.

Just a few things off the top of the mind

1) Your reactor is gonna crap out on you
2) battery spills acid out the top vents (bad becuase you are gonna need it once main propulsion dies)
3) the crew falling over themselves to as the forward /art bulkheads become the floors. Who is gonna fight the ship?
4) You lose propulsion because the oil is not longer being pumped where it should. Those generators need lubrication you know.
5) oh, and the hydraulic plants are gonna puke on you. Good luck on that recovery with no controls.

I could max the editor with the things that are gonna be BAD and will prevent you from being able to recover from such a manuever let alone fight AFTER you somehow manage to survive it.

One other thing, at a flank bell, you are going to go more than 3 times the length of your hull in a matter of SECONDS. Do the trig on this and you can tell that you are gonna see the beer can effect real fast.

I still play DW, but I hope that the ComSubSim address some of these isses and makes a decent SIM and not a arcade game.

So enjoy the gyrations, but you are missing out on being a bubblehead. This sim is about the mind and tactical skill, not turning and burning.
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Old 01-28-10, 04:59 PM   #19
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Hey goldorak,

You've mentioned LwAmi 3.10 twice now... You don't happen to know where a man might download it would you?
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Old 01-28-10, 07:01 PM   #20
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Quote:
Originally Posted by NFunky View Post
Hey goldorak,

You've mentioned LwAmi 3.10 twice now... You don't happen to know where a man might download it would you?
Commanders Academy and Dive Center website.
Here : http://www.commanders-academy.com/

You have to be registered that's all.

You can download lwami 3.09, as for 3.10 I don't remember if the guys have actually finished and released it.
I only play with DWX these days.
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Old 01-28-10, 07:33 PM   #21
Bill Nichols
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Quote:
Originally Posted by Bubblehead Nuke View Post
This is something that I always hated about this 'sim'. The physics have always left a little to be desired. Lets not get into the operational procedure and constrictions that a captain would have to balance.

Yeah, I know it is off topic a little bit but you know I chim in anyway:

Anyway, anything more than a 40 degree up/down bubble and you will have LOTS more problems than evading a torpedo.

Just a few things off the top of the mind

1) Your reactor is gonna crap out on you
2) battery spills acid out the top vents (bad becuase you are gonna need it once main propulsion dies)
3) the crew falling over themselves to as the forward /art bulkheads become the floors. Who is gonna fight the ship?
4) You lose propulsion because the oil is not longer being pumped where it should. Those generators need lubrication you know.
5) oh, and the hydraulic plants are gonna puke on you. Good luck on that recovery with no controls.

I could max the editor with the things that are gonna be BAD and will prevent you from being able to recover from such a manuever let alone fight AFTER you somehow manage to survive it.

One other thing, at a flank bell, you are going to go more than 3 times the length of your hull in a matter of SECONDS. Do the trig on this and you can tell that you are gonna see the beer can effect real fast.

I still play DW, but I hope that the ComSubSim address some of these isses and makes a decent SIM and not a arcade game.

So enjoy the gyrations, but you are missing out on being a bubblehead. This sim is about the mind and tactical skill, not turning and burning.

Listen to this man, he knows what he is speaking of.

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Old 01-29-10, 07:11 AM   #22
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So many old faces ! Nice to see you guys ..

Btw. those angles on screens are really crazy ! I guess it's time to pull Tom Cruise from the controls.
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Old 01-29-10, 08:03 AM   #23
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Quote:
Originally Posted by Dr.Sid View Post
So many old faces ! Nice to see you guys ..

Btw. those angles on screens are really crazy ! I guess it's time to pull Tom Cruise from the controls.
Dear Dr.Sid,

no the angles are max 45° as I said. It's only the camera that gives the illusion that the sub is much more steep.



peace
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Old 01-29-10, 11:59 AM   #24
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@goldorak

Ah, so 3.10 is still just a wind in the willows, oh well... I would love to play with DWX and I actually did for a little while, but because I don't play online, the AI bugs really started to kill the game for me.
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Old 01-29-10, 05:38 PM   #25
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Quote:
Originally Posted by Bill Nichols View Post
Listen to this man, he knows what he is speaking of.

I always thought a nice reactor scram or some other casualty would have been a nice add to SC and DW. It's just a bit too simple when you know the boat's not going to break.

Exceeding T-AVE would ahve been a good one or just some high temperature alarms that would require throttling back.
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Old 01-29-10, 08:12 PM   #26
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Quote:
Originally Posted by Neptunus Rex View Post
I always thought a nice reactor scram or some other casualty would have been a nice add to SC and DW. It's just a bit too simple when you know the boat's not going to break.

Exceeding T-AVE would ahve been a good one or just some high temperature alarms that would require throttling back.
As an ex-nuke, I would of course LOVE to see something like that. However, it would not really add much to the sim. After all, we just pushed the dome around. Our job was to keep the screw turning and the lights burning.

99.9% of the playerbase would not idea what TAve means. Let alone something like:

"Con, Manuevering, Reactor scram, Rig ship for Reduced Electrical."

They would have no idea what that really means. or how it would effect the tactical situation.

Now if it was something like.

"Manuevering, Con, Shift propulsion to (low power) silent mode"

and got back

"Con, Manuevering, Propulsion shifted to silent mode, propulsion limit ahead standard"

THAT would mean something and add to the sim. They would have to balance the ability to move with stealth vs the ability to move quickly when needed. Of course add a specific time scale when shift between modes. That way you have to think ahead and PLAN.
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Old 01-29-10, 08:29 PM   #27
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Don't forget those nice large transients when the SLAM-SLAM occurs shifting to 2F-2F.
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Old 01-29-10, 09:58 PM   #28
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Quote:
Originally Posted by Neptunus Rex View Post
Don't forget those nice large transients when the SLAM-SLAM occurs shifting to 2F-2F.
Again, this would come under the title 'operational contraints'. A CO would have to decide what is best.

Sure, you can shift to high power mode fast, as long as he KNEW that he was going to announce to everyone in listening range that a nuke boat is around and ready to drag race.
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Old 02-10-10, 11:50 AM   #29
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I appreciate your thoughts on the matter. I know Tim Grab (TimmyG00) had a similar approach.

Go online, you always get this. A percentage of people will play the game, rather than the sim, if you will. I remember back in the days of multiplayer SC; everyone knew about "Stallion Storms" from Akula players. Likewise, with Torpedoes being silver bullets, 8-round salvoes on a 30 degree spread were not uncommon, because you'd be sure to hit somebody. In this respect, the greater precision required in LWAMI is welcome, because you really do have to work your torpedo solution, sometimes several times. It's far easier to do this with one fish, rather than several.
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Old 02-14-10, 10:58 AM   #30
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I've only ever managed to go "oh god I'm gonna die" and get blown up :P
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