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#1 |
Seaman
![]() Join Date: Mar 2005
Posts: 41
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I looked for an old topic with an answer but didn't find anything.
My problem is that I upgraded to a Balao recently and just attacked a well defended convoy and had a rough time with the escorts. I decided to give the thick skin a test and put the boat into dive. The boat went down to 327 feet and that was it. I tried hitting D several times. I tried C to crash dive. Nothing. What's the point of a boat that has a test depth of 400 feet and could easily go to 600 feet but the boat won't dive deeper than 327 feet? Any ideas? P.S. Why don't we get a deep depth gauge? The shallow depth gauge is insufficient for the depths fleet boats went regularly. Thanks |
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#2 |
Stowaway
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forget the "D" or "C" keys and just set the depth you want on your depth guage to go as deep as you want to
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
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There is a tab directly beneath the shallow depth gauge.. try clicking that
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#4 |
Sparky
![]() Join Date: Apr 2009
Location: Scotland
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In TMO you just hit D and down you go, and you'll keep on going unless you hit A or P or ; or S or you die.
E has been disabled ( or rather it is now used to cycle your stern tubes) so emergency blow ballast is now done off the clicky menu. If you hit A for maintain current depth, you'll kep going down some 20 to 50 feet before lifting to the depth you want. This could kill you! The dial stops at 450 but the reading beside it informs you. hth |
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#5 |
Seaman
![]() Join Date: Mar 2005
Posts: 41
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Thanks!
Game manual? We don't need no steenkin' game manual! BTW, I knew I should have grabbed some Mk 27's on my last refit. Last edited by Chef; 01-25-10 at 05:00 PM. |
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#6 |
Torpedoman
![]() Join Date: May 2015
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In a stock 1.5 game with mod Balao 600 foot depth gauge, the HUD depth gauge only takes you to 450 ft.
How do you proceed below 450 feet? The D key command doesn't help.
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granite00 |
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#7 |
Ocean Warrior
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The deep depth gauge in the command room in FOTRSU controls the deeper dives so I'm assuming the stock 1.5 command room should so as well.
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