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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Chief of the Boat
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That explains the Bermuda Triangle then....tis situated right above a breeding area for shrimps
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#17 |
Stowaway
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Not to forget the giant of the upper depths. When he's gasing, planes explode and small green people with extra long necks start running through the woods...
You've only had a ghostship, i had a task force vanishing. I watched them (map contact) coming up the western scottish coast, moved to intercept, had sound contacts of multiple warships heading my way and all the sudden... zilch, gone with the wind and fallen from the edge... I had this already a few times with GWX 3 and it always makes me wonder. Last edited by gmuno; 01-13-10 at 08:40 AM. |
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#18 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
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Yes! That explains the Triangle well. Billions & Zillions & Gillions of shrimp fripping. The release of all that methane could cause a plane to lose lift when it flies into a 'frip release' zone. It too is doomed.
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#19 | |
Chief of the Boat
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#20 | |
Ace of the Deep
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#21 |
Stowaway
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#22 |
Chief of the Boat
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So....check the mission editor to ensure there is no % chance scripted into the possibility of said event (delete at final waypoint).
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#23 |
Stowaway
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