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Old 01-08-10, 03:21 AM   #16
Kimmers
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why ask for that option when i can get some real red bulbs and install them in my desklamp
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Old 01-08-10, 04:09 AM   #17
kptn_kaiserhof
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good point about automaticly rigging for red

could it be possible to have it automatic but have it manual override

as well for those odd occasions eg: battlestations
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Old 01-09-10, 05:54 PM   #18
seaniam81
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what is with people rigging for red during battlestations? The only reason red was used was so the watchcrew or captain would get there nightvision, or stop them from loosing the nightvision.
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Old 01-09-10, 07:27 PM   #19
Turbografx
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Yeah, if anything you'd want to have a well lit interior while at battle-stations lol.
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Old 01-09-10, 08:18 PM   #20
JU_88
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Im pretty sure it will be automatic too,
but if its not - I intend to rapidly flick between the colours to achieve a 'Rave-in-a-U-boat' type effect... if only just to see if any of my virtual crew mates suffer from virtual epilepsy
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Old 01-09-10, 08:37 PM   #21
LiveGoat
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Instead of a manual rig for red option I'd rather they add an option to whip out a flashlight when the lights get knocked out during a depth charging. Most FPS games have this already so it would be pretty simple to add I think.
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Old 01-09-10, 08:53 PM   #22
JU_88
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Quote:
Originally Posted by LiveGoat View Post
Instead of a manual rig for red option I'd rather they add an option to whip out a flashlight when the lights get knocked out during a depth charging. Most FPS games have this already so it would be pretty simple to add I think.

^^ I like
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Old 01-09-10, 09:13 PM   #23
JScones
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Quote:
Originally Posted by LiveGoat View Post
Instead of a manual rig for red option I'd rather they add an option to whip out a flashlight when the lights get knocked out during a depth charging. Most FPS games have this already so it would be pretty simple to add I think.
That would be good. Picture the chaos of numerous flashlights flitting throughout the interior in the dark, in addition to the sound of falling depth charges.
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