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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Bosun
![]() Join Date: Nov 2009
Location: in the desert yo
Posts: 63
Downloads: 32
Uploads: 0
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why ask for that option when i can get some real red bulbs and install them in my desklamp
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#17 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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good point about automaticly rigging for red
could it be possible to have it automatic but have it manual override as well for those odd occasions eg: battlestations |
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#18 |
Commodore
![]() Join Date: Dec 2003
Location: Ontario, Canada
Posts: 624
Downloads: 87
Uploads: 0
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what is with people rigging for red during battlestations? The only reason red was used was so the watchcrew or captain would get there nightvision, or stop them from loosing the nightvision.
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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#19 |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
Downloads: 104
Uploads: 0
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Yeah, if anything you'd want to have a well lit interior while at battle-stations lol.
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#20 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Im pretty sure it will be automatic too,
but if its not - I intend to rapidly flick between the colours to achieve a 'Rave-in-a-U-boat' type effect... if only just to see if any of my virtual crew mates suffer from virtual epilepsy ![]() |
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#21 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
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Instead of a manual rig for red option I'd rather they add an option to whip out a flashlight when the lights get knocked out during a depth charging. Most FPS games have this already so it would be pretty simple to add I think.
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#22 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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#23 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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That would be good. Picture the chaos of numerous flashlights flitting throughout the interior in the dark, in addition to the sound of falling depth charges.
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