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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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RE Swaztika's.
The problem with including swaztika's out of the box is because it's too much of a liability. Both legally, and socially. Other games like COD include them because your not playing as a nazi. (MP not withstanding). Your usually shooting nazi's. That's socially acceptable because Nazi's are accepted by most societies as emotionless inhuman bad guys who are out to do evil, and the swaztika is still considered an ominous symbol by most. (these days as FPS's go, Zombies are the new Nazi's but thats another story). When you start playing under the banner of the 3rd reich (as opposed to shooting at it), then the moral slope gets a little slippery by most standards. Ubi made the best decision by sidestepping the issue entirely. RE SH5. Look's pretty! |
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#2 | |
Pacific Aces Dev Team
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It's not that we are not allowed here in Germany to buy any games with swastikas. We can order them on an entirely private gain abroad via Amazon, Gamestop etc. if we proof we are age of 18 or older but just can't buy it in a public game store.
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#3 | ||
Ace of the deep .
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From the wishlist Quote:
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#4 |
Mate
![]() Join Date: Mar 2005
Posts: 54
Downloads: 0
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Nice is the word
![]() Hoping for unlimited play sailing my ship ![]() |
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#5 | |
Pacific Aces Dev Team
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![]() maybe I can finally convert my reference models of real subpen harbors of the Atlantic coast. This was impossible so far because of the polygon count of these models.
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#6 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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The graphic artists have done some beautiful work here. The model of the player's sub, for example, is a masterpiece (inside & out)! However, most of the problems with SH4 had nothing to do with graphics. While this particular update was concerned with the graphical improvements (understandable if you wanna quickly showcase the work done), I for one am most keen to see a list concerning improvements made to the dynamic campaign (all in good time). For example; one particular bugbear of SH4 was the deployment of aircraft in the dynamic campaign. As a matter of fact, half-written code exists in SH4 for both dynamic shadows and a far more elaborate aircraft deployment model. I just hope that this time the Devs get given a fair chance to finish their work...
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***THE GENERAL*** |
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#7 |
Nub
![]() Join Date: Feb 2008
Location: kent uk
Posts: 3
Downloads: 20
Uploads: 0
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![]() ![]() ![]() multiplayer....hmmm all new play area cant wait my pc runs with 4gb ram,500gb hard drive,geforce 9800gts (2x512 cards) all running on a nice quad at 2.8gb overclocked to 3.1 thanks to my bud wizard for building it with more to happen in 2010
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#8 |
Stowaway
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it looks great but i must agree with others on the water drops in your eyes
![]() we are not looking at the world through a glass window so this must be limited to views with the scopes or uzo otherwise its an issue and the first thing on my list to remove with mods. i also noticed as the sun went down the ship shadows were going skyward like light shafts so im hoping thats still "in process" and not where they leave it. im guessing and hoping its something a modder could fix it if we needed to. i also think having ships that are still breaking in half is a mistake because IMO it was fairly rare and im sad to see it is modeled into the sh5 game. i dont mind seeing them crack and sink (cracking and splitting hulls is a good thing to see and its realistic) but they shouldnt be seperating into pieces, it just isnt something they should be doing and IMO it was a very rare occurance in real life for them to ever completely seperate. (at least not while still afloat) even if you agree they should break apart it shouldnt be cleanly sliced sections, it should look splintered and ripped apart. now that my nitpicking and complaining is done i must say, overall it looks fantastic ![]() now that ubi is showing us this, people will go even more bonkers wanting it now and not wanting to wait for it ![]() |
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#9 |
Gunner
![]() Join Date: Aug 2008
Location: İstanbul/TÜRKİYE
Posts: 92
Downloads: 300
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oh my I think it is time to rebuild a new powerful PC...
SH 5 will be ... beautiful
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#10 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Edmonton
Posts: 133
Downloads: 145
Uploads: 0
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wicked!!!!!!
![]() I like the water on the view. A number of FPS games (eg Bioshock) have this feature.
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U-Boot Spezial Cocktail......neidisch? ![]() |
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#11 |
Mate
![]() Join Date: Nov 2009
Location: cambridgeshire
Posts: 58
Downloads: 131
Uploads: 0
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![]() ![]() this does look amazing ! can't wait to see if your uboat will have ice build up on it as it hunt's through the murmansk run...with a snowy blizzard to....oh ![]() but... let's just hope that everything else fall's into place... especialy a dynamic historicaly correct campaign.. ![]() |
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#12 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,810
Downloads: 11
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I can tell you (as some one with a fair bit of 3d moddling knowlege) that adding ultra realistic splintering and debrise to the break, is royal pain in the ass in 3d, especially when you have to apply multiple breaks to 50+ ship models. It is too much effort for too little reward, IMHO the moddlers time is better spent on some additional units instead. Last edited by JU_88; 12-04-09 at 06:08 PM. |
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#13 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,752
Downloads: 171
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I must say, it's starting to look really awesome!
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Sub captains go down with their ship! |
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#14 |
Watch
![]() Join Date: Sep 2009
Location: K'Tithrak Mang
Posts: 25
Downloads: 8
Uploads: 0
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I know I'm impressed. I can't understand how anyone could have anything negative to say about these shots!
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"Hostile elements will be deleted!" ![]() |
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#15 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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AMAZING!
Some of you guys are being way too nitpicky... what we're seeing is a great improvement over the predecessors! What really bugs me is that people are passing this off as eye candy... in fact I hate the term "eye candy" because it is always used in such a dismissive way. Graphics are an integral part of realism in my opinion. There is no way we could have the immersion we want with the wire-frame graphics of the early 90s. And for Dowly, and any other doubters... the sunray effect in real life, with clear skies over Melbourne... ![]() |
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