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Old 12-02-09, 11:04 AM   #16
AVGWarhawk
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I ran GW on a AMD 3200+, 1 gig of RAM and a GeForce 6200 video card. No CTD. However right after I loaded GW my dog became pregnant, my car was stolen and the refrigerator crashed allowing my food to spoil.
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Old 12-02-09, 11:08 AM   #17
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Originally Posted by AVGWarhawk View Post
......and the refrigerator crashed allowing my food to spoil.
Sorry, but that has been attributed to SH3 Commander.

It's a known bug and JScones is currently in talks with SMEG trying to discover the file incompatibilities.

We think SMEG will install a auto roll-back button next to the chill dial.
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Old 12-02-09, 11:10 AM   #18
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However right after I loaded GW my dog became pregnant, my car was stolen and the refrigerator crashed allowing my food to spoil.
Wow, seems lihe thiefs in your neighbourhood are really perverse ... they rape your dog, crash your refrigerator while trying to steal it and then run away in your car after filling your GWX with bugs.

Move to another state
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Old 12-02-09, 11:12 AM   #19
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But if SH3 (the core) is not stable. How should expansion packs fix this ?
LOL, welcome to the last 4 years.

We've learned to live with SH3's quirks and in the most part, supermod development over the past years have made SH3 vastly more stable.

The only 'expansion' pack that could ever attempt to correct poor code would be an official one with access to the SDK and original coders. GWX has never pretended to be an official expansion and it has never cited that is has cured the inherent coded faults of the original.
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Old 12-02-09, 11:15 AM   #20
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Lol, not impressed, You have an outdated system from yesterday kid Run in the closest IT shop and order tomorrows offer ))))

Thanks for the Advise Errr Dad
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Old 12-02-09, 11:29 AM   #21
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I ran GW on a AMD 3200+, 1 gig of RAM and a GeForce 6200 video card. No CTD. However right after I loaded GW my dog became pregnant, my car was stolen and the refrigerator crashed allowing my food to spoil.
LMAO

I'm starting to get a sense of 'deja vu' now Chris
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Old 12-02-09, 11:32 AM   #22
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I ran GW on a AMD 3200+, 1 gig of RAM and a GeForce 6200 video card. No CTD. However right after I loaded GW my dog became pregnant, my car was stolen and the refrigerator crashed allowing my food to spoil.
OMG but is the fish tank Ok
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Old 12-02-09, 11:45 AM   #23
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OMG but is the fish tank Ok

Nah, found out the friggin cat ate the fish when a GW patch was offered and I loaded it up.
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Old 12-02-09, 11:52 AM   #24
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LMAO

I'm starting to get a sense of 'deja vu' now Chris
In a way, yes. However, CTD have been just about non-existent concerning GWX. If it were a major issue there would be more than one thread concerning the same issue. We find that there are relatively few. Statistics on a CTD issue using this forum would indicate it is an isolated problem appearing with some machines running the game with the mod.
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Old 12-02-09, 12:00 PM   #25
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In a way, yes. However, CTD have been just about non-existent concerning GWX. If it were a major issue there would be more than one thread concerning the same issue. We find that there are relatively few. Statistics on a CTD issue using this forum would indicate it is an isolated problem appearing with some machines running the game with the mod.
Too late.....I've deleted everything GWX related.

Back to Pacman for me.
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Old 12-02-09, 12:07 PM   #26
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No straight answers, just a bunch of following questions about what mods are you using, what time of the day or night that was, location and so on and on.
This is essential information to try and replicate the fault, and I'm just offering some help if wanted/needed.

In addition, I upgraded to 3GB of RAM from 1GB and the number of CTDs I suffered dropped dramatically.
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Old 12-02-09, 12:08 PM   #27
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Too late.....I've deleted everything GWX related.

Back to Pacman for me.

It is on like Donkey Kong!
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Old 12-02-09, 12:09 PM   #28
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So are you ctd-free Kaleun with your new rig now ? I would say game has a weak graphic engine and when it gets a bunch of units to chew in one place or if a maximum save quantity of AI units is reached it just spits it out giving us CTD's. I'm certainly not going to blame my system dual core cpu with 2 Gb rams + GF9500 Gt for CTDs that is caused by software
Those specs are more than good enough to run SH3/GWX, having a bit more Ram or better gfx card might improve your fps marginally at best. The CTD you get will not be related to your hardware - i gaurentee it.

@ Seawolf, SH3 is now an OLD 2005 game that ran perfectly on a single core CPU with 1GB and an old 6600GT 128mb.... If you have the 'recomended' specs for stock SH3, GWX should not be an issue.
end of story.
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Old 12-02-09, 12:23 PM   #29
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Originally Posted by JU_88 View Post
Those specs are more than good enough to run SH3/GWX, having a bit more Ram or better gfx card might improve your fps marginally at best. The CTD you get will not be related to your hardware - i gaurentee it.

@ Seawolf, SH3 is now an OLD 2005 game that ran perfectly on a single core CPU with 1GB and an old 6600GT 128mb.... If you have the 'recomended' specs for stock SH3, GWX should not be an issue.
end of story.
Nice statement but even Wreford-Brown do's not agree with you on that look two post up
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Old 12-02-09, 12:31 PM   #30
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I just recently started playing SH3 with GWX 3.0 mod installed, and I have found two major bugs, not sure if they have been mentioned before.

First is that it's impossible to get into certain British ports, such as Portsmouth. There is only one narrow passage way into the port from the south, and its depth level is only 4 m, impossible for a sub to get through. Although ironically, I found 2 subs and an auxillary cruiser docked inside the port, so I have absolutely no idea how they got in.

And when you get near Strampshire (can't remember the exact spelling, but the port directly west of Portsmouth), within roughly 30 km from it, the game will just crash, every, single, time. Does this happen to anyone else?

Second is that enemy ships' AI do not recognize certain land masses, for example a small island about 5-6 km in length, and will run into them and get stuck on them. I have seen it multiple times near Scapa Flow, gave me quite a bit of easy kills.


I wonder are there any solutions to these bugs?

Thanks in advance.
Hello! One of the aspect you must consideration is in a port they have net and the remove and make it possible to go in. About CTD is this a common issue so this belong to your system and rarely enemy unit in random or raid.
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