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Old 11-16-09, 09:27 PM   #16
Knox
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Originally Posted by Sailor Steve View Post
Unless I'm missing something and nobody else noticed it, there's a major flaw in your assumption. Magnetic is "Influence", and contact is contact. You may be using both, which is normal, but if you have it set to Contact only then the magnetic is disabled, and you need to actually hit the target to make it work. Five meters below will never explode.

I am setting it to contact Influence, not contact.

I wasn't aware of the horrible torpedo efficiency, and the fact that it was not accurate in SHIII.

Is there acoustic torpedoes in this game?(I assume not..).

Thanks guys!
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Old 11-16-09, 09:51 PM   #17
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I am setting it to contact Influence, not contact.
Contact/influence (or magnetic) means that both pistol types are active. it will explode on contact, OR by magnetic field. Also remember your dealing with feet with the imperial system, not so much as meters. US specs for various settings were in feet. 5 meters is entirely too deep, that's roughly 15 feet, and the torpedo would under run the target. 1 to 2 meters is what your looking for ( 3 to 6 feet)

Quote:
I wasn't aware of the horrible torpedo efficiency, and the fact that it was not accurate in SHIII.
Oh yes, it's one of the greatest scandals in the history of warfare. Wiki page if your interested:
http://en.wikipedia.org/wiki/Mark_14_torpedo

Page on German problems
http://www.uboat.net/history/torpedo_crisis.htm
Main difference is the germans weren't mired in buearcratic BS and got the problem solved much quicker:


Quote:
Is there acoustic torpedoes in this game?(I assume not..).
You assume much. The US acoustic homing torpedo (scroll down to "mark 27") was based on a nasty ASW weapon used during the war that does not appear in SH3.
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Old 11-16-09, 10:06 PM   #18
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The Germans also took that torpedo to war in 1939. They had a three year head start to find and fix the problems. But they did have all the defects identified and fixed still in 1939. Took us 18 months of war to get the job done for pretty much identical defects.
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Old 11-17-09, 01:33 AM   #19
Knox
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Originally Posted by Ducimus View Post
Contact/influence (or magnetic) means that both pistol types are active. it will explode on contact, OR by magnetic field. Also remember your dealing with feet with the imperial system, not so much as meters. US specs for various settings were in feet. 5 meters is entirely too deep, that's roughly 15 feet, and the torpedo would under run the target. 1 to 2 meters is what your looking for ( 3 to 6 feet)



Oh yes, it's one of the greatest scandals in the history of warfare. Wiki page if your interested:
http://en.wikipedia.org/wiki/Mark_14_torpedo

Page on German problems
http://www.uboat.net/history/torpedo_crisis.htm
Main difference is the germans weren't mired in buearcratic BS and got the problem solved much quicker:




You assume much. The US acoustic homing torpedo (scroll down to "mark 27") was based on a nasty ASW weapon used during the war that does not appear in SH3.

I'm going to have to thank you Ducimus. Sometimes I overlook certain things. One being that SHIV uses imperial units, therefore I was setting the depth VERY high.

I fired up the torpedo training mission to test my errors. I came up with this:



According to the recognition manual, Draft is 22. I tried a few settings. Set the running depth at 24 for torpedo 1, 23 for 2, and 22 for 3.

Torpedo's 2 and 3 hit. That(above) was the result of torpedo 3 running at the ships keel depth. I suppose the torpedo's not so good reliability ran it deeper.

But, that is the closest I have come to a keel shot, and probably the closest I will ever come.

Now only if I could get the ships to sink a little slower(but not as slow as NSM).
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Old 11-17-09, 10:18 AM   #20
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Is there acoustic torpedoes in this game?(I assume not..).

Thanks guys!
Yes there are, there horribly slow and have the pesky little flaw of picking yourself up as a target.

RR has a little trick called 'cutie on a leash' but I will let him describe it.

I personally have never had much luck with them other than just lobbing them out into the middle of a convoy once they have broken up.
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Old 11-17-09, 03:03 PM   #21
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Quote:
Originally Posted by Rockin Robbins View Post
The Germans also took that torpedo to war in 1939. They had a three year head start to find and fix the problems. But they did have all the defects identified and fixed still in 1939. Took us 18 months of war to get the job done for pretty much identical defects.
Actually the German magnetic exploder problem wasn't solved until December 1942, over three years after the problem first cropped up.
http://www.uboat.net/history/torpedo_crisis.htm

The Germans also had problems with depth-keeping, and also with higher-ups blaming the kaleuns for making excuses for bad shooting. And the Germans experienced a roughly 25% failure rate with the early magnetic exploders.
http://www.uboataces.com/articles-wo...orpedoes.shtml
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