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Old 04-11-10, 02:05 PM   #16
KillerTube
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Default cool good work

did you get the depth charges to work? We have done a lot of modding on ships and environment for sh4 and our American destroyer still doesnt drop depth charges. something id like to get fixxed. http://www.filefront.com/user/Bishop7

http://www.comsubspac.com/

our ships are for multiplayer and work all around.
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Old 04-11-10, 03:25 PM   #17
peabody
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Quote:
Originally Posted by KillerTube View Post
did you get the depth charges to work? We have done a lot of modding on ships and environment for sh4 and our American destroyer still doesnt drop depth charges. something id like to get fixxed. http://www.filefront.com/user/Bishop7

http://www.comsubspac.com/

our ships are for multiplayer and work all around.
I did not even attempt to get the DCs working since in the stock game there is nothing to Drop them on. That would require a rewrite of the campaign files which at this time, I do not have time to do. Technically when the ship is playable it is no longer a ship it is a sub. So no DCs. And there are no submerged subs in the stock game.

This ship has not been tested in multiplayer but it has been tested in Career mode and should work, so there is a mistake somewhere.

@audessy

If you could send me your Flotillas.upc and CareerStart.upc, I can take a look and see if there is a mistake, and return them to you.

Peabody
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Old 04-11-10, 07:57 PM   #18
KillerTube
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Default i feel ya

believe me in totally understand lol. no subs worth dropping dc on. ive been toying with this idea so in the future we can play multiplayer versus. then you will have a sub worth dropping on and hunting . good stuff peabody thanks for the hard work. and if we get dcs working ill let ya know.
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Old 04-11-10, 09:41 PM   #19
audessy
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Well hang on a sec... I was able to do these missions in battleships. The boat would collide and make all sorts of noise but it still worked. Why would this be? Is it because the other ships weren't based on a sub? I'm confused.
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Old 04-11-10, 10:19 PM   #20
peabody
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Quote:
Originally Posted by audessy View Post
Well hang on a sec... I was able to do these missions in battleships. The boat would collide and make all sorts of noise but it still worked. Why would this be? Is it because the other ships weren't based on a sub? I'm confused.
All the surface ships are based on subs. It is just when you brought it up, I remember a problem with supply missions, but don't remember the details of the problem. I will check it to see if I can find what it was and fix it. After thinking a while, I am going to check, it may be the men for the launched boat.

But the main concern now is the problem with you not being able to do a patrol. That is why I asked about your files. It may be there or it may be in the files I uploaded. I didn't have a problem when I tried it in career, I just would like to see what your files are to compare them.

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Old 04-12-10, 10:04 PM   #21
audessy
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My careerstart.upc

[CareerStart 1]
ID= Far East
NameDisplayable= Into the East (1943)
StartTimeInterval=1943-06-01, 1943-06-31
BackgroundPic= 1943.tga ; picture that is displayed on the background when this option is selected
CareerStartBriefingText= The war has just started, and we're being beaten.
RenownOptions= 2500, 7500

[CareerStart 1.Flotilla 1]
ID= C1Flotilla1
NameDisplayable= Penang
IDLinkFlotilla= Penang ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F1Asashio, 1
FlotillaBriefingText=
FlotillaCommonality= 1

[CareerStart 1.Flotilla 2]
ID= C1Flotilla2
NameDisplayable= Singapore
IDLinkFlotilla= Singapore ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F2Asashio, 1
FlotillaBriefingText=
FlotillaCommonality= 1

[CareerStart 1.Flotilla 3]
ID= C1Flotilla3
NameDisplayable= Jakarta
IDLinkFlotilla= Jakarta
IDLinkUserPlayerUnits= F3Asashio, 1
FlotillaBriefingText=
FlotillaCommonality= 1

[CareerStart 1.Flotilla 4]
ID= C1Flotilla4
NameDisplayable= Surabaya
IDLinkFlotilla= Surabaya
IDLinkUserPlayerUnits= F4Asashio, 1
FlotillaBriefingText=
FlotillaCommonality= 1

My flotillas.upc. Penang loads up okay. But the other 3 crash before I get to the "office" area. So I'll just list singapore.

[Flotilla 2]
ID= Singapore
NameDisplayable= Singapore-Flotilla-Name
AvailabilityInterval=1943-05-01, 1945-05-31

[Flotilla 2.Base 1]
ID= F2Singapore
NameDisplayable= Singapore-Base-Name
Info= Singapore-Base-Info
ExternalBaseName= Singapore
AvailabilityInterval= 1942-02-29, NULL
DepartureDescription1= 12454562.000000, 153559.000000, 225.795731
DepartureDescriptionOut1= 12435612.000000, 145609.000000, 220.884491

[Flotilla 1.UserPlayerUnitType 1]
ID= F2Asashio
NameDisplayable= Asashio DD
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= NSS_Asashio
UnitTypeCommonality= 10 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL

[Flotilla 2.UserPlayerUnitType 2]
ID= F2XVIII
NameDisplayable= Type XVIII U-boat
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= XVIII
UnitTypeCommonality= 2
IDFlotillaLinkTransferTo= NULL


PS thank you for helping.
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Old 04-13-10, 02:24 AM   #22
peabody
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[CareerStart 1]
ID= Far East
NameDisplayable= Into the East (1943)
StartTimeInterval=1943-06-01, 1943-06-31
BackgroundPic= 1943.tga ; picture that is displayed on the background when this option is selected
CareerStartBriefingText= The war has just started, and we're being beaten.
RenownOptions= 2500, 7500

[CareerStart 1.Flotilla 1]
ID= C1Flotilla1
NameDisplayable= Penang
IDLinkFlotilla= Penang ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F1Asashio, 1
FlotillaBriefingText=
FlotillaCommonality= 1

[CareerStart 1.Flotilla 2]
ID= C1Flotilla2
NameDisplayable= Singapore
IDLinkFlotilla= Singapore ; link to ID in Flotilla upc file
IDLinkUserPlayerUnits= F2Asashio, 1
FlotillaBriefingText=
FlotillaCommonality= 1

[CareerStart 1.Flotilla 3]
ID= C1Flotilla3
NameDisplayable= Jakarta
IDLinkFlotilla= Jakarta
IDLinkUserPlayerUnits= F3Asashio, 1
FlotillaBriefingText=
FlotillaCommonality= 1

[CareerStart 1.Flotilla 4]
ID= C1Flotilla4
NameDisplayable= Surabaya
IDLinkFlotilla= Surabaya
IDLinkUserPlayerUnits= F4Asashio, 1
FlotillaBriefingText=
FlotillaCommonality= 1


**************************************************

[Flotilla 2]
ID= Singapore
NameDisplayable= Singapore-Flotilla-Name
AvailabilityInterval=1943-05-01, 1945-05-31

[Flotilla 2.Base 1]
ID= F2Singapore
NameDisplayable= Singapore-Base-Name
Info= Singapore-Base-Info
ExternalBaseName= Singapore
AvailabilityInterval= 1942-02-29, NULL
DepartureDescription1= 12454562.000000, 153559.000000, 225.795731
DepartureDescriptionOut1= 12435612.000000, 145609.000000, 220.884491

[Flotilla 2.UserPlayerUnitType 1]
ID= F2Asashio
NameDisplayable= Asashio DD
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= NSS_Asashio
UnitTypeCommonality= 10 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL

[Flotilla 2.UserPlayerUnitType 2]
ID= F2XVIII
NameDisplayable= Type XVIII U-boat
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= XVIII
UnitTypeCommonality= 2
IDFlotillaLinkTransferTo= NULL

There are my Career Start and Singapore Flotilla, they look the same as yours, unless I missed something....and here is my Asashio in Singapore harbor.




So, either I am not seeing the mistake, or there is something else wrong with it. Did you make sure you copied the new files to the MOD folder. (I assume you are doing this in a different location). Any other MODs that may conflict?
Check the files again for a mistake, if you can't find it, I can post these for you. I will probably try to find the problem with supply missions and then post a new update and include the Campaign files.

Peabody
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Old 04-13-10, 11:23 PM   #23
audessy
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I'm running stock SH4 with a zones.cfg file on top of the Asashio DD.

Hmm... At ease sir. I'll figure it out eventually. I was hoping I made a simple mistake. That isn't the case.
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Old 04-14-10, 02:35 AM   #24
peabody
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Quote:
Originally Posted by audessy View Post
I'm running stock SH4 with a zones.cfg file on top of the Asashio DD.

Hmm... At ease sir. I'll figure it out eventually. I was hoping I made a simple mistake. That isn't the case.
If it works in Penang and not the others I would suspect the two files you are looking at. If you have a place to post them, send them if you would like and I will have a look. Sometimes it is something simple that gets overlooked, I have done it many times.

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Old 04-14-10, 07:21 PM   #25
pointblank
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why does it say "Cannot Comply" when i put it to ahead flank??
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Old 04-14-10, 11:09 PM   #26
peabody
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Quote:
Originally Posted by pointblank View Post
why does it say "Cannot Comply" when i put it to ahead flank??
Did it work before?
Usually when this happens your crew has been at battle stations for too long and they are just too tired to work anymore and there is nobody to run the ship.

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Old 04-15-10, 06:42 AM   #27
pointblank
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Bug or something???

it happens on the start of the mission assashio vs convoy i dont get it???
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Old 04-15-10, 10:33 AM   #28
peabody
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Quote:
Originally Posted by pointblank View Post
it happens on the start of the mission assashio vs convoy i dont get it???
Are you running any other MODs at the same time. If you are check to see if you have a crew. Some MODs change the ranks and there is nobody manning the ship, because each station gives a rank of who can man it.

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Old 03-28-11, 02:39 PM   #29
LtzS_Petersen
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*Bump*
Fine Ship!
More detailed then the Fubuki, looks really nice. And i can shot the Gun, thats what i need.
I copied the Campaign Data from the Fubuki Mod and changed the Name. It works fine.

Edit: Oh, not really...
When i launch the Boat in the first Mission, i get a CTD. Must something wrong with the Mission Objectives. But i really dont know what, with a new IX D it worked fine...

Quote:
[Flotilla 4.UserPlayerUnitType 3]
ID= F4Asashio
NameDisplayable= Asashio DD
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= NSS_Asashio
UnitTypeCommonality= 11 ; to be used when a random choice is assigned
IDFlotillaLinkTransferTo= NULL

[Flotilla 4.UserPlayerUnitType 3.Objective 1]
ID= MB43OBj1
NameDisplayable= NULL
AvailabilityInterval=1943-04-01, 1943-06-15
ObjectiveCode= Philippines

Last edited by LtzS_Petersen; 03-29-11 at 02:12 PM.
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Old 04-03-11, 12:18 PM   #30
chrysanthos
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looks like my trick does not work anymore except from fuso and maya...i mean i change them to american side the names but i cant use them:/ peabody you are really good
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