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Old 10-29-09, 09:37 PM   #1
Lord Justice
Previously 4Para
 
Join Date: Sep 2009
Location: Britain
Posts: 609
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Default SH5 Crew Morale interface structure

The odd flash pop up question, Y or No regarding crew, thus effecting morale. EXAMPLE : "Captain, there seems to be growing concerns with Rudolph Bauer and Fritz Snyder in the foward torpedo room, over a card game" 1 . split them bow to aft?? 2. stop crew playing cards? 3. caution them?? 4. Let them have a 10 sec punch up then shake hands?? EXAMPLE : The cook has accidently badly burned himself , and Dieter Guntz Uboot medic lost the key to the first aid cabinet during last dive!! Y = repremand him, smash open cabinet, No = send officer to assign spare crew to help medic find key. etc etc this would add to the realism i think. of course during the quiet times or perhaps important deciding factors when there is a mulitude of means to a single task!! just another after thought. "hey capt merry xmas shall i give the crew 1 bottle each or more for us officers lol
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