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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Convicted Ship Killer
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Interesting numbers... I knew the dud rate was pretty steep... but wow.
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#17 |
Seasoned Skipper
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Do MK14 have "impact whiskers" or does a grazing shot not hit the impact pistol? Are these dud rates versus the physical 3D angle of impact or are these based on AOB?
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#18 |
Seaman
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Not sure what the first part means
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#19 |
Rear Admiral
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I believe they did have the 'whiskers' which is why a 90 degree impact often fails (but 100%?). The impact would crush the trigger causing the whiskers to not operate properly.
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#20 |
Seaman
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This just in : those numbers I gave ? They're apparently divided by 2 should you use slow torpedo speed instead of high. Which makes a lot of sense, considering the historical problem was due to old detonators getting crunched by high speed impacts they hadn't been rated for.
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#21 | |
Seasoned Skipper
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What I was getting at is that people need to realize is that even a torpedo striking directly into the side (90 deg track) of a ship still isn't a 90 degree shot...because the target's hull curves in the vertical direction unless you shoot at the waterline. The dud values may seem high as a function of angle but realize that your "80 deg" shot is more like a "60 deg" shot considering the shape of the target isn't just a flat slab. |
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#22 |
Sea Lord
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Good point Frederf but is that modeled in the game or is the target just a flat slab in the game?
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#23 |
Navy Seal
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It's modeled; hitting a ship very low at the keel is more likely to have it just glance off because the angle is too shallow.
I'm surprised it took so long for someone to post to set the torpedoes to slow speed, this subject has been beaten to death so many times. Figured it was common knowledge by now. ![]() ![]()
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#24 |
Seasoned Skipper
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Well I know that the ship hulls aren't just big boxes with right angles. Certainly we've all had glancing blows off the bottom of the keel before. What I wanted to know is if the dud chance was a function of the actual fire geometry interaction or if it was simply calculated based on: abs (ship course - torpedo course), which would be really lame.
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