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Old 09-21-09, 03:33 PM   #16
Sailor Steve
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I like Gutted's original suggestion: Have the manual subdivided into ship types, so you can just leaf through "Large Tankers" or "British Destroyers".
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Old 09-21-09, 05:19 PM   #17
KeptinCranky
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Steve, I don't think you'll be disappointed
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Old 09-22-09, 10:27 AM   #18
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Quote:
Originally Posted by FIREWALL View Post

The manual that came with SHIV was best used to level a table leg.
Didn't work for me.
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Old 09-22-09, 10:52 AM   #19
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Didn't work for me.

Get out the saw.
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Old 09-22-09, 11:02 AM   #20
FIREWALL
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@ Kar : " That the captain wouldn't have his manual in his hand while rotating the periscope, but call out important features so the WO can narrow down the possible id's seems very logical. "

That was how it was done in " The Enemy Below "
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Old 09-22-09, 09:39 PM   #21
tater
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Originally Posted by FIREWALL View Post
Don't hold your breath on this one. It is something that is modable. Was done in SH3 & SHIV.

What we want to see is hardcoded stuff either fixed or made modable.

The manual that came with SHIV was best used to level a table leg.
Actually, the rec manual is a PITA to mod, and many useful things are either impossible, or VERY tedious to do.

Better would be to have EVERYTHING about the RC modable. It should be possible to arbitrarily organize the manual, in other words.

For example, it turned out to be amazingly difficult to get it to look anything at all like ONI208-J. Having ships organized properly by the quick visual inspection, then working down to more and more details (passenger? Composite? Yes. Counter stern or cruiser? Counter. MFKM? etc.

Or the ability to put merchants by country, etc.

All that needs to be possible to mod—devs don't have to do it, but make it POSSIBLE.
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Old 09-22-09, 09:51 PM   #22
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Quote:
Originally Posted by tater View Post
Actually, the rec manual is a PITA to mod, and many useful things are either impossible, or VERY tedious to do.

Better would be to have EVERYTHING about the RC modable. It should be possible to arbitrarily organize the manual, in other words.

For example, it turned out to be amazingly difficult to get it to look anything at all like ONI208-J. Having ships organized properly by the quick visual inspection, then working down to more and more details (passenger? Composite? Yes. Counter stern or cruiser? Counter. MFKM? etc.

Or the ability to put merchants by country, etc.

All that needs to be possible to mod—devs don't have to do it, but make it POSSIBLE.
Exactly. And try to keep the things we want included or fixed from not being Hardcoded.
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