SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-31-09, 06:20 PM   #16
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

hmm... maby one of are spy.... err... I mean umm.... I SAID NOTHING!!!:rotfl:
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 08-31-09, 07:18 PM   #17
Elder-Pirate
Ace of the Deep
 
Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by karamazovnew View Post
Where's the "hug" smiley ?


Will this one do?........
__________________
Elder-Pirate is offline   Reply With Quote
Old 08-31-09, 07:27 PM   #18
Elder-Pirate
Ace of the Deep
 
Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by Arclight View Post





First John then Arclight, :rotfl::rotfl:bellieve me the tears are rollng.


Good ones guys, good ones.....oohhh.
__________________
Elder-Pirate is offline   Reply With Quote
Old 08-31-09, 07:35 PM   #19
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by maerean_m View Post
we're trying to make the game as moddable as possible so you can customize it as you like it and enjoy it even more .
Thats good to know. I was seriously wondering if modability would be going the other direction.

I'd like to ask a more specific question that would probably be of great interest to anyone considering modding SH5 (Not that i am, im just curious), and i really dont expect an answer, but i thought id ask anyway.

Will the file structure remain the same or similar to SH3/SH4? Or will the entire directory and file structure be new and the file dependencies, interactions, and variables need to be relearned?
Ducimus is offline   Reply With Quote
Old 08-31-09, 07:51 PM   #20
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by elanaiba View Post
Mihai, don't trust these guys, they want to make you say things, I tell you...
Yeeesss, yeeeeesss....tell us these things about SHV....

__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 08-31-09, 07:58 PM   #21
Payoff
Captain
 
Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
Default

Great to know you folks are checking in from time to time. Thanks.

Hey Duci. Glad to see your back.


Payoff
__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla
Payoff is offline   Reply With Quote
Old 08-31-09, 09:08 PM   #22
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
Default

Quote:
Originally Posted by Ducimus View Post
Will the file structure remain the same or similar to SH3/SH4? Or will the entire directory and file structure be new and the file dependencies, interactions, and variables need to be relearned?
ditto on this question.
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 08-31-09, 09:12 PM   #23
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Look he comes in and says yes were listening and have a huge job ahead of us.

Next thing you guys do is come in and hammer him with questions that will go unanswerd.

Give it a rest.
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648
SteamWake is offline   Reply With Quote
Old 09-01-09, 01:17 AM   #24
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

Quote:
Originally Posted by SteamWake View Post
Look he comes in and says yes were listening and have a huge job ahead of us.

Next thing you guys do is come in and hammer him with questions that will go unanswerd.

Give it a rest.
And they threaten his dog too. Poor show old chaps.
karamazovnew is offline   Reply With Quote
Old 09-01-09, 02:02 AM   #25
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Answer up ! Or we'll burn SteamWake at the stake.

:rotfl::rotfl::rotfl:
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 09-01-09, 10:14 AM   #26
Elder-Pirate
Ace of the Deep
 
Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by FIREWALL View Post
Answer up ! Or we'll burn SteamWake at the stake.

:rotfl::rotfl::rotfl:


And karamazovnew for defending the dog.


Edit: Just joking in case your humor is dry or gone.
__________________
Elder-Pirate is offline   Reply With Quote
Old 09-01-09, 01:04 PM   #27
maerean_m
Captain
 
Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Ducimus View Post
Will the file structure remain the same or similar to SH3/SH4? Or will the entire directory and file structure be new and the file dependencies, interactions, and variables need to be relearned?
We're building the game on top of SH4, so you'll recognize the structure.
Quote:
And they threaten his dog too. Poor show old chaps.
__________________
Kilroy was here
maerean_m is offline   Reply With Quote
Old 09-01-09, 01:36 PM   #28
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
Location: Northern Germany
Posts: 1,096
Downloads: 169
Uploads: 0


Default

Quote:
Originally Posted by maerean_m View Post
We're building the game on top of SH4
including the transparent "ghost" sailors? :rotfl:
__________________
--
Vapor-ware is always easier to sell because there's no limit what it can do!
Seeadler is offline   Reply With Quote
Old 09-01-09, 01:47 PM   #29
SubV
Planesman
 
Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
Default

Quote:
Originally Posted by maerean_m View Post
We're building the game on top of SH4, so you'll recognize the structure.
Guys, please redo the water shaders to bring back the 'atlantic' feel. In my opinion, the water in SH3 was far more realistic, than in SH4.

Thank you again for your efforts. I'm buying SH5 as soon as it hit the shelves of our stores.
SubV is offline   Reply With Quote
Old 09-01-09, 02:01 PM   #30
Mikhayl
Captain
 
Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
Default

Quote:
Originally Posted by maerean_m View Post
We're building the game on top of SH4, so you'll recognize the structure.
Ok, now I'm worried
Mikhayl is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:06 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.