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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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We shall see. EDIT: Thinking about it more, they're going about it the wrong way. Instead of giving the crew superpowers that allow your engines to achieve a higher top speed than they historically could have, or having torpedoes load faster than they should or travel faster than possible, they should implement a breakdown/sabotage model. That way, as your crew gains experience and gets better at their jobs, the incidence of engines breaking down is lessened, or you have fewer dud torpedoes (which I think they did do in SH4, but you get the idea).
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. Last edited by mookiemookie; 08-27-09 at 06:37 PM. |
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#17 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Love the idea and thank the OP for his efforts.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#18 | |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
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To me, the crew experience/morale thing is okay as long as it doesn't get too involving. I think reknown in SH3 is fine. One could argue it not only models one's tonnage record but bureaucratic favor trading and brown-nosing the flotilla commander all in one which translates into new gear or boats. But I seem to remember a preview talking on unlockable areas and that just sounds too "gamey".
It's funny, gamers complained a few years back about how CRPGs were a dying breed. "Why aren't they making new RPGs?" Now they make RPGs and try to convert everything else into an RPG. ![]() Can you imagine this kind of LARP-talk going on at a Falcon 4.0 forum? They'd string us up! Actually, that's not a bad idea. I'm gonna head over to there now and do some trollin'! Wish me luck! ![]() Quote:
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#19 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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A little suggestion: take out the music player.
It dumbs down my navigator, and probably somebody else's as well. The articles are enough music. ![]() |
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#20 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I hate to be a spoilsport, but eh... copyright?
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#21 |
Eternal Patrol
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![]() Ibelieve it is OK. The first screen is by SHV and it has the copy write info. The rest of the screens and reviews show who there from with credits.
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RIP Laufen zum Ziel |
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#22 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Um, shouldn't that be 'Silent Hunter 5 Preview'? A review would suggest this title has already been released
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***THE GENERAL*** |
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#23 |
Ace of the deep .
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SH5 will look like this
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#24 |
The Old Man
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![]() I don't like the water. The waves are too big compared to the sub. It looks like a small model they use in movies. But the interiors are well made, although the camera seems a bit stiff. I hope they fix that. And what's with the sailors? They look too old! And I hope they put english voices too in the game. Those subtitles are too distracting for a game. |
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#25 | |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
Uploads: 0
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For the distant sceens they used a 1:10 scaled model. The conning tower was 1:1 for the sceens the crew is acting on it and for the harbour sceens they had a raft that was tugged.
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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