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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
Uploads: 0
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"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
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#17 | |
Navy Seal
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FLEXIBILITY man! Its the difference between success and failure. Lockwood didn't suffer timid or unimaginative captains. If they thought their job was unreasonable or unsuitably dangerous, the Admiral was quite content to relieve them of command so they could take a position in one of those landing craft assaulting Iwo Jima or other safe location. And frankly, I'm not in love with Mark 18s. You should know that I am all about the inevitability of error and the tactics to mitigate that ever-present error. A major factor in getting more hits is higher torpedo speed. The other is reducing range to as ridiculously close as possible. All other things being equal your miss rate is directly proportional to torpedo speed. Mark 14s and 23s rule! I do use Mark 18s in John P Cromwell attacks, but get more misses that way, which is acceptable because they're coming by for a right angle attack a bit later anyway..
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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