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Old 07-20-09, 07:16 PM   #16
Rilder
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Valve doesn't make anything but linear storyline games and crappy FPSes, they don't deserve my money till they actually make a good game.
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Old 07-20-09, 07:24 PM   #17
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Valve doesn't make anything but linear storyline games and crappy FPSes, they don't deserve my money till they actually make a good game.
You clearly haven't played Team Fortress 2
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Old 07-20-09, 08:06 PM   #18
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I might buy into something like this if I get a vote in the way it is developed.


And BTW - I agree that Valve does make sucky games. HL2 for example. I had more fun with HL1, but as always, both titles you are stuck in the rat maze, overcoming obstacles, just like a rat. HL1 had the better story I think too.

-S
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Old 07-20-09, 08:25 PM   #19
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Valve doesn't make anything but linear storyline games and crappy FPSes, they don't deserve my money till they actually make a good game.
Portal????? The most innovative game to come along in YEARS? Plus the Half Life series? The franchise that defined and REDEFINED the FPS genre? SUBMAN, you think HL2 sucked? Good god, I thought you were insane to begin with, and now I understand there's no accounting for taste with that comment there. You may dislike the FPS genre, but there's no sane way to say HL2 wasn't a GREAT game in the FPS arena. Name anything better....actually, let me save you the trouble and say that any FPS you COULD name doesn't stack up to HL2 and you're wrong.

Good sir, I BEG to differ! Valve is one of the premier game companies out there!
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Old 07-20-09, 08:27 PM   #20
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Portal????? The most innovative game to come along in YEARS? Plus the Half Life series? Good sir, I BEG to differ! Valve is one of the premier game companies out there!
Portal - well, that wasn't developed by Valve. It just used the Valve engine and was published through them for being so innovative.

As far as HL1 and 2 - if you like simple rat in a maze type games, well, there ya go - a match made in heaven. Personally, I like a to add a little intelligence to my FPS's - Op Flashpoint comes to mind.

-S
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Old 07-20-09, 11:09 PM   #21
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Portal????? The most innovative game to come along in YEARS? Plus the Half Life series? The franchise that defined and REDEFINED the FPS genre? SUBMAN, you think HL2 sucked? Good god, I thought you were insane to begin with, and now I understand there's no accounting for taste with that comment there. You may dislike the FPS genre, but there's no sane way to say HL2 wasn't a GREAT game in the FPS arena. Name anything better....actually, let me save you the trouble and say that any FPS you COULD name doesn't stack up to HL2 and you're wrong.

Good sir, I BEG to differ! Valve is one of the premier game companies out there!
It doesn't matter how good it is if its linear, ruins the entire game.

Portal, also linear.

TF2 is just meh, WWIIOL is better, Battlefield heroes might not be better gameplay wise but its free so I'd rather play that. Americas army when I could play it was better but that was years ago.
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Old 07-21-09, 01:22 AM   #22
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W/o debating the merits of the idea or individual games, one must wonder ... isn't that what we are de facto doing in a world of rampant file sharing? A game that isn't on a torrent somewhere probably isn't worth playing (or it has a copy protect so tight you hesitate to buy it because your legitimate copy might not run for some reason and you basically lose your shirt).

As far as getting games already made, there's almost no percentage in buying legal - cheap and free copies can be found on Google... The only percentage is to keep a worthy company alive, so it can make its next title w/o going bankrupt, or make it a bit better due to more operating funds. Thus, de facto, every time we buy a game these days, we not so much buying but investing, thanks to the reality today.
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Old 07-21-09, 07:52 AM   #23
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Every game we buy from any studio contributes to the development of future titles from that same studio. RRP's don't just cover the creation of the title you're buying but also ensures the continuation of that developers future projects. So, the onus is on the studios to create games that don't suck.

So Valve wants us to pay twice......Um, 2 words for you and the second is OFF!!!!

This along with Activision increasing the RRP for COD MW2, it seems that Gabe & Bobby have finally lost it, if they ever had it.
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Old 07-21-09, 09:15 AM   #24
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So Valve wants us to pay twice......Um, 2 words for you and the second is OFF!!!!
I think the idea is that you essentially become a stakeholder in the game, like buying stock in a company. You're not paying twice, you're making an investment. If the game sells well, you recoup your investment and turn a profit. So you're not just doing all the funding without seeing any benefit.

I was sort of intrigued by the idea of, essentially, buying stock in a game title.
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Old 07-21-09, 09:26 AM   #25
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I think the idea is that you essentially become a stakeholder in the game, like buying stock in a company. You're not paying twice, you're making an investment. If the game sells well, you recoup your investment and turn a profit. So you're not just doing all the funding without seeing any benefit.

I was sort of intrigued by the idea of, essentially, buying stock in a game title.
What if the game goes to the shelves in a buggy unfinished state as seems to be the norm nowadays and the sales suffer. Some units sell but sales projections were way off and the whole project loses money and soon the product is abandonware?

What do the 'investors' get then?
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Old 07-21-09, 09:50 AM   #26
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What if the game goes to the shelves in a buggy unfinished state as seems to be the norm nowadays and the sales suffer. Some units sell but sales projections were way off and the whole project loses money and soon the product is abandonware?

What do the 'investors' get then?
Then you made a bad investment.
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Old 07-21-09, 09:58 AM   #27
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Originally Posted by danlisa View Post
Every game we buy from any studio contributes to the development of future titles from that same studio. RRP's don't just cover the creation of the title you're buying but also ensures the continuation of that developers future projects. So, the onus is on the studios to create games that don't suck.
Ideally, some of the profits go to supporting their current projects as well. Sad thing is that products that don't do well are abandoned, so they can use what they earned for the next title.
Quote:
Originally Posted by SteamWake
What if the game goes to the shelves in a buggy unfinished state as seems to be the norm nowadays and the sales suffer. Some units sell but sales projections were way off and the whole project loses money and soon the product is abandonware?

What do the 'investors' get then?
I think the idea behind the whole thing is to make sure devs at least have the monetary resources to deliver a polished product. Problem is they still have to deal with deadlines.



I like the idea, I have often thought about simply donating money to devs. If it happens on a big enough scale, it can help assure ongoing support, getting a buggy release up to scratch or making something good even better. Investing is even better; if it does well, you can see a return on your investment, something you don't get with donations.

Considering the amounts of time and money that go into the productions nowadays, it might even become a necessity at some point.
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