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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Aug 2008
Location: on the Atlantic Ocean
Posts: 559
Downloads: 10
Uploads: 0
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I have work to do! And I am more into this sim than I should be. My work is suffering!
Here I am going into Kiel at 2330hrs. As I get closer to the inner harbor a schnell boat comes by. He looks and acts just the way a craft should and he plows and hops the waves I feel like I am really at sea (yes I am at sea quite a lot). And then I see this dynamically lighting on the memorial, ok so I tell the boys to turn on the gramaphone. The sea air (wafting in RL home) is sweet, music is appropriate and I am panning with my binocs. I cannot believe how the structure is lit. How do they do it? Wonderful. Closer in I see the bouys and guide the boat in with commands past the green marker to starboard. Then inside I hear a banging noise - damn if it is not a bell buoy!! C'mon this is too good I say. Binoc panning I see a trestle or bridge, vessels, smoke stacks, a dry dock, more and more eye candy. I cannot believe the detail, the staging inside the drydock, the vessels .. buildings, barrage ballons in the wind!! I hear a band. I see a sub! I can imagine the beer halls at this hour. I shut down the gramaphone and deftly bring my boat into a pen. Sweet. While at sea I saw neutral Swedes with their lights directed on their flags. Radio messages were great! real immersive! I sunk a Polish freighter with my deck gun at night. I have SH3 Commander. I review the patrol and the crew .. my statistics against historic figures at that time. C'mon! This is too good. I mean how do I say it. You guys done good!! I have to go to work now. But I sure am gonna spread the word to all my sea going pals. ![]()
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DID, no cheats, no shortcuts, no non-historic equipment deviations. Boat and crew safety is integral with my immersion style! Follow the historic events during your patrol: http://www.uboat.net/today.html |
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#2 |
中国水兵
![]() Join Date: May 2006
Posts: 272
Downloads: 162
Uploads: 0
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(Whispering) "I think he likes it."
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#3 |
GWX Project Director
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![]() ![]() A whole lot of people worked really hard for long time to get GWX to where it is now... and I think the level of care put into it speaks for itself. (We had a lot of external contributors too that built or modded bits that may have disappeared over time... but are still included in GWX for everyone to enjoy.) Stepping outside of myself for a moment here... even though I started the project... ... there are STILL things that just stun me every time I sail out in GWX. Every single time I go out... it is different from the last. All the work on random and/or changing things by in-game date makes it seem to be alive. For those that are brave enough to sail in late-war waters... GWX has a whole new set of sights and sounds.... Air raid sirens and spotlights at night STILL raise my heart-rate a bit... and just watching the bombers come in just feels desperate... and the vacuum left when they've gone... with the odd ship burning... and the wrecks from previous raids visible from place to place... I still feel it to be a true statement that 'you could play SH3 with GWX for YEARS and still see and experience things that just blow your socks off.' Most days, it just seems like a mountain of work that we managed to complete... but I gotta say that I'm really quite proud of what we've all done at times. |
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#4 |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
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Simply put "Gwx - Crack for Kaleuns!"
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#5 |
GWX Project Director
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I can't say I've ever heard it described quite like that.
:rotfl::rotfl::rotfl: |
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#6 |
Fleet Admiral
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He he! Funny I keep coming back for more too. My name is TarJak and I'm an addict...
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