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Old 07-14-09, 01:18 PM   #16
Kpt. Lehmann
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Contact, the sources listed by John O have already been refuted by Sailor Steve... and John O has again been instructed on how to change his loadout.

What more do you want? John O is getting what he wants.
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Old 07-14-09, 01:27 PM   #17
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Originally Posted by Kpt. Lehmann View Post
Contact, the sources listed by John O have already been refuted by Sailor Steve... and John O has again been instructed on how to change his loadout.

What more do you want? John O is getting what he wants.

http://www.uboat.net/allies/merchants/ships/1689.html

"About 04.15 hours on 21 May 1942, U-103 fired from about 400 yards a star shell across the bow of the unescorted Elizabeth"

If I understood it correctly it's: U-103 fired a star shell right ?

If not I don't know english anymore
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Old 07-14-09, 01:43 PM   #18
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Ok nevermind, it's not that bad I coudn't live without star shells but if I may ask leaving them in GWX4 as optional ammo, would be appreciated

Hope I didn't aroused you guys badly
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Old 07-14-09, 01:51 PM   #19
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Contact, we didn't say that "No U-boat ever carried a starshell."

What we are saying is that you can only mod it one way... not both, and we gave our explaination why.

If our methodology bothers somebody... they can change it on their installation.

The decision regarding how things are handled in GWX has been made.

Kind regards.
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Old 07-14-09, 02:02 PM   #20
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Kaptain it's almost clear now, thank yous for your time

GWX foreva!
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Old 07-14-09, 05:24 PM   #21
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Quote:
Originally Posted by Empty B View Post
John O

I think that it isn't a nightmare.

I'm not an expert but I think that you have to edit a few lines in the file Basic.cfg. It is located in Silent Hunter III/Data/Cfg

First make a backup of this file.

Then open it with notepad. Search (Ctrl + B) for: [AMMO_TYPE0]
You will find something like this:

[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
;AP=40
;HE=60
;SS=20
AP=0
HE=110
SS=0
Renown=0

Change the 0 for the number of starshells you want.

SS=number of starshells, AP=number of armor piercing shells and HE=number of high explosive shells.

I would advice you to keep the total number of shells. AP+HE+SS=110

This is for the type IX 105mm gun.
For the 88mm gun of the type VII change the same parameter in the next section:

[AMMO_TYPE1];8.8cm SK C/35
Idx=1
Year=1939
Month=1
;AP=40
;HE=160
;SS=40
AP=0
HE=220
SS=0
Renown=0

Again the 0 is the number you have to change

And in this case try to keep the total number of shells to 220
AP+HE+SS=220.
Thanks Empty. There seems to be more to it than that. From what I've been able to descern, editing the basic.cfg and the menu_1024 is required to load the Star Shells into the ammo locker but GWX also changed the range of the Star Shells to make them useless. My post in this forum was intended to see if a simple mod, using JGSME was available or possible. Seems to have started a debate I had not intended.
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Old 07-14-09, 05:42 PM   #22
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Originally Posted by dcb View Post
Now, John O, this is the third thread you opened here, in a week's time, about enabling Starshells. In the other thread, I explained you where you should change and what changes you should do. I see others are going to great lengths to also help you. Then again, two years ago... Maybe you forgot, but I didn't:
http://www.subsim.com/radioroom/showthread.php?t=122901

Same thing, again and again. Back in 2007, I sent you a detailed PM with the explanations of how to do it yourself. I even e-mailed you a version of Basic.cfg modded so that to enable starshells.
Yes, I modded my GWX install to have starshells, but it is as personalized to suit the other modifications I brought to GWX, that it would do you no good. More than that, it would even crash your game if you enabled it.
So, your best bet would be to start learning how to enable starshells yourself, based on what a lot of people told you in all these threads and PMs. If you get blocked against a particular aspect of modding these files, a value that doesn't fit or something similar, then ask for help and there will certainly be someone to answer you here. But stop complaining about people not wanting to help you, 'cause you are wrong.
Yes, I remember your kind help in '07 but I was not able to make it work then and lost all the info you provided with a major computer crash. Since then I've learned and have a mirror image working. Again if I offend anybody by asking if there is a possibility of a mod that would load star shells via JGSME, then I apoligize. But, I thought that was the function of this forum. Believe there may be others that would like to have the Ammo load out in the locker that they as Captain would want for his mission. All HE is not realistic.
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Old 07-14-09, 05:49 PM   #23
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Originally Posted by Sailor Steve View Post

@ John O: None of the three links you provided mention Star Shells at all. The first mentions the deck gun but gives no specifics. The second talks about a u-boat being fired at by a merchant gun. The third talks about u-boats being attacked by aircraft.
Sorry Steve, you must be 'quick reading' and didn't get to the part in each link that indicated the U Boat fired a Star Shell. I found those three links in less than 5 minutes. There are many more out there.

Isn't this forum where one can query the availability of a mod? Why all the flack from a simple question?
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Old 07-14-09, 05:53 PM   #24
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Quote:
Originally Posted by Kpt. Lehmann View Post
Contact, we didn't say that "No U-boat ever carried a starshell."

What we are saying is that you can only mod it one way... not both, and we gave our explaination why.

If our methodology bothers somebody... they can change it on their installation.

The decision regarding how things are handled in GWX has been made.

Kind regards.
Then, if the Star Shell is made available in the locker by one's editing of the Basic.cfg and the menu_1024 will it be functionalble in GWX. Has the range of the star shell been modified although it has been removed?
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Old 07-15-09, 01:22 AM   #25
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Originally Posted by John O View Post
Then, if the Star Shell is made available in the locker by one's editing of the Basic.cfg and the menu_1024 will it be functionalble in GWX. Has the range of the star shell been modified although it has been removed?
Good luck in finding this out. But I guess you're a bit too late with this issue, if you would came here a year ago or so and would say: "Hey who told you guys u-boats didn't carried SS on board" with the facts you provided, maybe some things would be left untouched. ISN'T IT RIGHT STEVE ?

Now there's obviously a lack of interest from GWX team to analyse this again, just because the case is closed on this
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Old 07-15-09, 03:22 AM   #26
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Its all about freedom of choice playing the game the way you want is that the point you are trying to get over to us.
Some players understand this and change things to the way they like to play the game.
The basic file holds the answer to your questions do you not understand how to go about changing the files if this is the case try this small mod….http://www.silenthuntermods.com/foru...hp?topic=163.0

Now you can do what you want with your sub please enjoy playing the game after all isn’t that the whole point of playing it.
If you continue to look for faults you will find many and what is right or wrong differ from person to person what is right or wrong will never be decided without bloodshed I fear.


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Old 07-15-09, 03:27 AM   #27
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So in 2007 you said this all then strange.
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Old 07-15-09, 11:15 AM   #28
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Quote:
Originally Posted by Contact View Post
http://www.uboat.net/allies/merchants/ships/1689.html

"About 04.15 hours on 21 May 1942, U-103 fired from about 400 yards a star shell across the bow of the unescorted Elizabeth"

If I understood it correctly it's: U-103 fired a star shell right ?

If not I don't know english anymore
No, I missed that one, and I apologize. It still doesn't change the problem that SH3 allows you one or the other, but not both. As for SH4, if it allows options for ammo loadouts, then anyone can make a simple mod that lets that happen, even if GWX4 doesn't. If not, then the same problem exists, and the same solution applies, as with SH3.

So the basic answer is, there doesn't seem to be such a mod, at least as known by the people responding to this thread. Do research, experiment, learn how to do it. Then share your findings with others here. I'm sure many would thank you for it.

As for me, my fourth attempt to install the 'Keil Canal Bridges' mod completely scragged my installation, so I currently don't have SH3 on my computer at all, and I'm looking at about 20 hours to get it reinstalled and modded back to the way I like it.
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Old 07-15-09, 12:06 PM   #29
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John O, check your PM please.
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Old 07-15-09, 12:08 PM   #30
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John O, check your PM please.
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