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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Silent Hunter
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Is that also how they make "dia-fragments"?
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#17 |
Maverick Modder
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What's a dia-fragment?
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#18 |
Silent Hunter
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#19 |
Maverick Modder
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Heh, waddaya know! I thought a diaphragm was some part of human anatomy.
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#20 | |
Silent Hunter
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![]() Quote:
I'm at a loss as to why such two distinct concepts can have the same name though.
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#21 |
Pacific Aces Dev Team
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Because of the way both close, I think
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#22 |
Grey Wolf
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#23 |
Ace of the Deep
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Hi all.
I no longer can play SH3 due to computer problems, still in the game with SH4/5 Uboats. My UZO field of view has USN markings and I use Mils for range calculations, i.e., I let each small tic represent 2.4 mils. I came about using that quantity by first going to the "Academy" and used one of the scenarios displayed there. I "asked" my Weapons Officer for the Bearing and Range of a stationary target. He replied with 020* @ 5000m. I then used the mils formula: Target Masthead height (meters) x 1000m / ((2 tick marks) 4.8 mils) = 5000m. Since I now have two sources giving me the same answer...I'm calibrated for gameplay. I guess it'll work for whatever game one plays provided you calibrate before getting into a career.
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