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Old 05-07-09, 11:13 PM   #16
roadhogg
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You mean the old CU or the GWX 3 version?

I presume you mean the former. On the other hard drive i've got the GWX 3 CU with gwx 3 gold and it seems to be ok, tho as i say i haven't played it lately cos it slows down the game a bit more.

I just noticed, having got another ctd at 13:50 ( game time), that i'd added a Fast freighter to a random group that appears at 13:00, (random1 in the mission you've got) and would be just coming in to visual range about the time of the ctd. The air attack had started at the time, tho the time of the air attack varies a bit, it did begin on this occasion, which reinforces my belief that it's not VonDos's Glorious that's the culprit.
That carrier certainly takes some sinking lol. I gather he used the hull of a battleship as a basis for it, but it absorbs so much damage, he must have used the battleship hull's damage model for it too .

You don't happen to know how to alter the damage resistance of ships do you?

I'd love to make the others similar so they don't sink when you breathe on them lol. The Graf Zep and the Illustrious are so fragile.
Nearly forgot . . with the fast freighter i've deleted the group, then re-instated it, ( might be one of those random exceptions SH3 some times takes to a ship) if not i'll leave out the freighter and try again. It's another one that's fine in the museum tho.
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Old 05-18-09, 07:24 PM   #17
roadhogg
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Went back to the GWX 3 installation (which worked because it was before the latest round of alterations) and added the Multiskin.
Works fine.
From 20km away at least with an uzo lock.
It's not easy to make the rendevous cos the enemy keep getting in the way and shooting at me, as they're supposed to lol.
Can't say i know why the 2.1 doesn't tho
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Old 05-19-09, 02:45 AM   #18
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Pleased to hear it....best to quit whilst ahead perhaps
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Old 05-19-09, 10:35 AM   #19
roadhogg
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You're absolutely right about quitting, but i'm sure you know i won't till i've sussed it .

Finding the solution is a lesson learned for next time i have problems etc, etc.

I must admit i've been side tracked a bit recently by playing the GWX 3 version instead tho, and the 2.1 version was in need of some improvement anyway in terms of the mission construction.
I'm almost happy with the GWX 3 mission, which is why i've been a bit slow with the fault finding on the 2.1.
I'll get round to it soon

Of course what i should have done to start with is only make one change at a time. . . as you suggested . . but you know how it is, you get carried away lol.


Just chuck that mission away if you want, and certainly don't bother going through the community units mods looking for errors. As i said previously i had some probs with CU for 2.1 and had to leave a few ships out, ( might have been my install of the game or incompatibility with another mod ) but CU for GWX 3 went straight in to 2.1. It works. That's not the problem.

And the fast freighter i added works too, i remember sinking enough of them in career mode with 2.1.

Thanks for trying to help

Last edited by roadhogg; 05-19-09 at 11:24 AM.
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Old 05-19-09, 11:21 AM   #20
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Any time matey
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Old 05-20-09, 05:52 AM   #21
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So far i've not contributed anything to subsim except opinions and questions.

The GWX 3 version of the mission is just about finished. It uses only stock ships, so CU for GWX 3 is not necessary.

If you want to try it or put it up for others to play, you and anyone else is welcome to it.

Edit:
Actually it does have the CV Glorious in it, tho i could replace it with an Illustrious for those that haven't got the Glorious, and it could really do with the engine damage parameters for the German heavy cruisers being sorted so they don't conk out under light damage.

So maybe it's best to wait until the latter is sorted first.

I say that having just played it myself again. Only damage was one shell hit from a light cruiser to the topside of the hull/deck area midsection, just forward of the funnel, and the Prince Eugen is dead in the water again. That's gotta be wrong. Almost every time, unless she's totally undamaged, she stops.

Last edited by roadhogg; 05-20-09 at 06:43 AM.
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Old 05-20-09, 04:42 PM   #22
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Did a bit more testing and the Lutzow class seems ok and doesn't stop so easily, so i swapped the Prince Eugen for the Lutzow, and the Gneisenau, which was with the Lutzow, is now with the Admiral Scheer.

Sorted

Looks like the cruiser problem is just with the Prince Eugen/ Hipper type.
I've tried them both repeatedly, they both stop.
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