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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Love u
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#17 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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As usual Clear, you do outstanding work. You have the eye of an artist man!
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![]() RVAH-9 RA-5C Vigilante at NAS Sanford, Fl 1966 The coolest plane few have heard of! |
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#18 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Will you put together all your water mods ?
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#19 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
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W Clear....again fantastic! I also was wondering if you could put all of your latest mods together? If that is not possible...when will the be ready?
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#20 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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#21 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
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Well...all I can say is thank you so very much for all of your efforts. There are so many of us that enjoy your work...as it adds so much to the realism factor.
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#22 |
Loader
![]() Join Date: Jan 2009
Location: Idaho
Posts: 82
Downloads: 255
Uploads: 0
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Waiting
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#23 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
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This looks so fantastic I just had to asl again...is it still possible?
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#24 |
Rear Admiral
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Just added the Longer wake and sky env mods...this would be the icing on the cake....
I sometimes am more involved in all the env. mods than the game.... |
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#25 |
Keeper
Join Date: May 2009
Location: UK
Posts: 18
Downloads: 117
Uploads: 0
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Nice will be keeping an eye on this
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#26 |
Loader
![]() Join Date: Jan 2009
Location: Idaho
Posts: 82
Downloads: 255
Uploads: 0
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#27 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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So how this mod going W clear.
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Task Force industries "Taking control of the world, one mind at a time" |
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#28 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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W-clear - from the small clip you posted it looks like you have some big waves .... what values are you usingin sim.cfg for wave amplitude and attenuation ?
I ask because I've been playingwiththese values to make rough weather look ...well more rough. As a result I havehad to try and work out how to stop many ofthe AI merchants from sinking / taking damage. Am interested to know ifyou've increased the wave values and ifyou'vetested damage. FYI, I've set amplitude to 0.8 and attenuation 0.75 - smallamounts of damage, with much reowkr of ships.sim files. If I set amplitude to 1 .... I have real troublewith damage on smaller ships (and I can't stop them taking damage). |
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#29 |
Loader
![]() Join Date: Jan 2009
Location: Idaho
Posts: 82
Downloads: 255
Uploads: 0
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#30 |
Rear Admiral
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Dern, I thought some news. Would love to see some big waves like they had in SH3 with some white caps....Rolling up then down......ahhhh, oh well.
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