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Old 04-28-09, 06:00 AM   #16
Regio Sommergibile
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Love u
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Old 05-01-09, 03:48 PM   #17
Soundman
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As usual Clear, you do outstanding work. You have the eye of an artist man!
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Old 05-02-09, 03:35 AM   #18
Regio Sommergibile
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Will you put together all your water mods ?
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Old 05-03-09, 12:58 PM   #19
Flybywire
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W Clear....again fantastic! I also was wondering if you could put all of your latest mods together? If that is not possible...when will the be ready?
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Old 05-03-09, 08:10 PM   #20
W_clear
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Quote:
Originally Posted by Flybywire View Post
W Clear....again fantastic! I also was wondering if you could put all of your latest mods together? If that is not possible...when will the be ready?
I agree,but need a long time to finish it .
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Old 05-03-09, 09:57 PM   #21
Flybywire
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Well...all I can say is thank you so very much for all of your efforts. There are so many of us that enjoy your work...as it adds so much to the realism factor.
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Old 05-14-09, 03:34 PM   #22
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Waiting
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Old 06-01-09, 10:38 PM   #23
Flybywire
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This looks so fantastic I just had to asl again...is it still possible?
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Old 06-02-09, 12:37 AM   #24
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Just added the Longer wake and sky env mods...this would be the icing on the cake....

I sometimes am more involved in all the env. mods than the game....
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Old 06-02-09, 06:21 AM   #25
Historic
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Nice will be keeping an eye on this
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Old 06-02-09, 12:23 PM   #26
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Oh I thought I heard something "NO" oh well
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Old 06-02-09, 02:13 PM   #27
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So how this mod going W clear.
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Old 06-03-09, 06:14 AM   #28
polyfiller
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W-clear - from the small clip you posted it looks like you have some big waves .... what values are you usingin sim.cfg for wave amplitude and attenuation ?

I ask because I've been playingwiththese values to make rough weather look ...well more rough. As a result I havehad to try and work out how to stop many ofthe AI merchants from sinking / taking damage. Am interested to know ifyou've increased the wave values and ifyou'vetested damage. FYI, I've set amplitude to 0.8 and attenuation 0.75 - smallamounts of damage, with much reowkr of ships.sim files. If I set amplitude to 1 .... I have real troublewith damage on smaller ships (and I can't stop them taking damage).
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Old 06-23-09, 10:27 PM   #29
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Someone might want to check on W-clear.I hope he didn't drown Are you ok clear?
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Old 06-24-09, 07:22 AM   #30
Armistead
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Dern, I thought some news. Would love to see some big waves like they had in SH3 with some white caps....Rolling up then down......ahhhh, oh well.
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