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Old 04-16-09, 06:56 AM   #1
downunder
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Default Whats the best way to get fastest dive time

I use an IXB and whats the quickest way to get the fastest dive time with out crash diving. Ie does speed make a difference? crew placement?

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Old 04-16-09, 07:16 AM   #2
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speed and riding low in the water... it doesnt seem that crew placement is taken into account in SH3.

if you set decks awash by ordering about 7 meters depth and set flank speed, then when full speed is reached order a dive... this will take the least time
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Old 04-16-09, 07:20 AM   #3
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Quote:
Originally Posted by downunder View Post
I use an IXB and whats the quickest way to get the fastest dive time with out crash diving. Ie does speed make a difference? crew placement?

Cheers
The faster you are traveling the fast you dive.

There was some research done into whether having crew forward would aid in diving times and it turned out it did but minutely, we're talking seconds.

If you are in a situation where you think you'll need to dive quickly (from surface) then run decks awash. Not only will this shorten dive time but it also reduces your visible signature.
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Old 04-16-09, 08:24 AM   #4
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Thanks i will try that, Its just nerve racking trying to get under quickly when im under aircraft attack. Does decks awash slow your speed? I know my beast of a boat would take about 25 seconds to go under.
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Old 04-16-09, 09:24 AM   #5
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Drill your team with lots of crash dives

I wish that the divetime could get better with crew that are more experinced, but that is not modeled into the game.
Decks awash and full speed must be the best thing to do for cut in divetime as stated.
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Old 04-16-09, 09:35 AM   #6
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Making sharp turns reduces speed and slows the dive, a 10 degree turn should be plenty enough to throw the plane off your course.
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Old 04-16-09, 12:36 PM   #7
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I have a quick question about running decks awash, not to get too far off topic, but.. i tried doing it for the first time in my last patrol, calm seas.. i set 7m depth

my boat kept the depth perfect, however.. i couldn't get the crew on the bridge, i had to be at atleast 6m before they would pop back up again

is there any way to keep the crew on deck? with decks awash?

Last edited by verticalization; 04-16-09 at 12:37 PM. Reason: edit.. forgot my question lol
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Old 04-18-09, 12:30 PM   #8
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Quote:
Originally Posted by Jail View Post
Drill your team with lots of crash dives

I wish that the divetime could get better with crew that are more experinced, but that is not modeled into the game.
Decks awash and full speed must be the best thing to do for cut in divetime as stated.
Which makes me wonder, what does crew experience mean? How about GWX 3.0?
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Old 04-18-09, 05:42 PM   #9
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When I took a full broadside from HMS Nelson, my dive was hellishly quick. Ofcourse I died dead so you might not want to try this.
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Old 04-18-09, 05:59 PM   #10
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Quote:
Originally Posted by Huncowboy View Post
Which makes me wonder, what does crew experience mean? How about GWX 3.0?
Your crew Exp depends on how many Patrols
and times you Play your career.
The more You play
the more they get experience basically

Ask more Q&A
Here http://www.subsim.com/radioroom/showthread.php?t=150302
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Old 04-19-09, 08:12 AM   #11
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Quote:
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Which makes me wonder, what does crew experience mean? How about GWX 3.0?
As previously stated, the crew experience level will rise as each patrol is completed.

The increase in experience will not raise the effectiveness of the equipment used but rather the ability to use it eg: the sonar man will hear contacts more often if within range of his equipment.

A big plus factor in enhanced experience is the fact that crew get fatigued less quickly
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