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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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You simply must read all the readme. There is no way around it.
Some modifications add crucial features, like helo dipping sonar, some are cosmetic (some new models), some tweaks performance of weapons and sensors, which can make some missions unplayable (but same happened even for official patches). As long you don't really mind bugs in official version, and you don't want to play MP with people who use LWAMI, you don't really need it. You can save it for the moments you will think you know everything in the game and you need something new ![]()
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#17 | |
Captain
![]() Join Date: May 2009
Location: SUBSIM Radio Room (kinda obvious, isn't it)
Posts: 542
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Thanks for the reply.
Quote:
![]() and that is simply annoying ![]() I think that I'll just play through the campain (which should take a couple of months/years/decades ![]() ![]() Last edited by Shearwater; 05-05-09 at 03:21 PM. |
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#18 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
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LWAMI doesn't make the game unplayable. Just the opposite is true. There are however some missions in the stock campaign that are impossible to do with LWAMI due to stuff tweaked to be more realistic. MOST missions and multiplayer missions are made with LWAMI in mind.
LWAMI comes with the Jonesoft Mod Enabler so you can have it installed and use the mod enabler to activate or deactivate the mod as you see fit.
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#19 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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I think that's a pretty good approach. Don't worry, it won't take too long before things about stock DW start bugging you and you'll wonder if anything's been done about it. LuftWolf and Amizaur started with stock DW too, so the more you play it the more you'll understand exactly how they felt when they started the mod. (Oh, and by the way, the readmes are cumulative, so you only have to read the latest one)
As for "some missions becoming unplayable," by "some" he means one: Vladivostock, the first stock campaign mission. Can anyone think of any others? OK, I can add one: Race of the Cripples, from Bill's Red Storm Rising campaign. Out of dozens, possibly hundreds of missions out there. If you'd like, I can explain in detail why those missions don't play well with LWAMI ("unplayable" is a bit of an exageration too; I've beaten them both with LWAMI active). The short version is that these missions were built around, or compensated for, deficiencies in stock DW. LWAMI corrected the underlying problems, which caused the missions to not play as intended. For the vast majority of old missions, fixing the things that are broken leads to them playing better, not worse. Another thing to keep in mind is that LWAMI has been around long enough--and been the "standard" mod for long enough--that a majority of missions created in the last few years have been built around the mod. You're a lot more likely to run into compatibility issues going the other way. Just to give you an example, every mission I've ever designed with an Akula and an ASUW objective also has AEGIS ships around, to prevent the Akula's side from "automatically" winning by firing salvoes of SS-N-27s right from the beginning. When played with LWAMI, some missiles may get through and cause significant damage, but it won't be decisive, and the other side has a chance to react to the attack. Played with stock DW, most of the missiles get through, mission accomplished, not a damn thing the other side could have done about it.
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#20 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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Yes sure, don't get it wrong .. it will take some effort to find some mission which will have troubles. And stock missions are not without problems at all, and some may be even fixed by LWAMI.
I will correct my statement .. only don't install LWAMI if you don't understand some stuff in the readme. LWAMI will help you especially if you understand what it does.
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#21 | |
Captain
![]() Join Date: May 2009
Location: SUBSIM Radio Room (kinda obvious, isn't it)
Posts: 542
Downloads: 45
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![]() Quote:
Something which I can also recommend, in case you can get it somehere: Have a look at the 688(i) Hunter/Killer manual. Although the game is from 1997, not much has changed in terms of interface (naturally, you now have four subs instead of one, but the basic elements are virtually the same for every sub, except the sonar suite for the Russian boats). However, I found that sometimes it does a better job at actually explaining things, not just describing. Additional "non-official" documentation can be found on the subguru-homepage. I know it has already been mentioned, but I would like to draw your attention to the documents at the beginning of the page ![]() Hope this keeps you busy for a couple of weeks ![]() |
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