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Old 04-13-09, 05:41 PM   #16
Webster
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Originally Posted by clayp View Post
Thats great guys..I'm dumb and have no idea what I'm doing and I can defeat them.I cant use any of the big mods because they conflict with the mod I have made for myself.....

well a solution to that is to mod the big mods by adding your changes to there files.

you got nothin to lose tryin it and if it causes issues then you know youcant mix them.
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Old 04-13-09, 06:18 PM   #17
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PM4U
I just knew you would send Clay a nice PM with some help
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Old 04-13-09, 06:42 PM   #18
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I just knew you would send Clay a nice PM with some help
What can I say? I'm a big fan of sonar !!!
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Old 04-13-09, 08:58 PM   #19
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Poor or Novice crews serve only as targets. Veteran and Elite are a whole new kettle of trouble soup though and both can be a buggar to "dissuade". I was once held down for 8 hours by a pair of Elites (a very extreme case). But 2-3 hours isn't that unusual when you meet them.

It's all about escort crew quality and weather conditions...
Peto, is there a way to determine crew quality other than from behavior and tactics?
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Old 04-13-09, 09:15 PM   #20
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Look at the campaign files. In the stock campaign, all the convoy escorts are set dumb as stumps. Poor/Novice. Might as well disarm them, they are nothing more than targets.

The Task force DDs are more variable, and in fact late in the war all become elite. The Akizuki is also grossly over-represented. There are more in the stock campaign in the initial japanese invasions that ever existed by a factor of 5 or 6. Particularly interesting since there were actually ZERO in service at that time, lol.

You can't base anything on the stock campaign, it is abysmal.
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Old 04-13-09, 09:39 PM   #21
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well a solution to that is to mod the big mods by adding your changes to there files.

you got nothin to lose tryin it and if it causes issues then you know youcant mix them.
You must have me mixed up with someone with a brain....
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Old 04-13-09, 10:38 PM   #22
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Peto, is there a way to determine crew quality other than from behavior and tactics?
Not really. That's the "joy" of it though. You don't know what flavor you have until you bite into the piece of chocolate !
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Old 04-13-09, 10:49 PM   #23
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You must have me mixed up with someone with a brain....

clay your mod will work with any other mod unless they have the very exact same file in their mod that you have in yours. if that is the case you may not know what "they" did to their file but you "do" know what you did to that file in your mod in the same way you modded the stock file to make your mod you instead take their file that has already been modded and add the changes you need to make your mod do what it was doing.

all your doing is making another copy of your mod as if you were starting over but instead of using all stock files you put in those files from their mod that you need to share.

while your responding i have a question for you, what are the environmental mods that are used for v1.4?

i asked about this in the forum and never got any response at all to this question.

so do you not use any env mods for v1.4? are they only available built into v1.4tmo and v1.4rfb?
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Old 04-13-09, 10:54 PM   #24
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Not really. That's the "joy" of it though. You don't know what flavor you have until you bite into the piece of chocolate !
LOL What a great analogy!! Thanks sir.
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Old 04-13-09, 11:16 PM   #25
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LOL What a great analogy!! Thanks sir.
And it's a whole new ballgame when you get into RFB and,so I'm told.TMO.
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Old 04-14-09, 06:33 AM   #26
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Yes sir, Montana... still waiting on the new PC - but I should be getting it tomorrow (Wednesday). Then I will finish a few more missions in the stock build (v1.14) and move to RSRDC and RFB... then you'll probably see me get my butt kicked a few times by the escorts! I am actually looking forward to it... LOL
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Old 04-14-09, 06:35 AM   #27
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TMO. In Duciumus readme you can make the escorts more ubur by making slight changes, still its a hit & miss, at times im kept down and chased while been heavily pounded by DC's where other times the escorts are that stupid i could surface and attack them and they will probably all panic and run off! Still by far its beats playing the stock sh4.
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Old 04-14-09, 08:46 AM   #28
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Originally Posted by Akula4745 View Post
Yes sir, Montana... still waiting on the new PC - but I should be getting it tomorrow (Wednesday). Then I will finish a few more missions in the stock build (v1.14) and move to RSRDC and RFB... then you'll probably see me get my butt kicked a few times by the escorts! I am actually looking forward to it... LOL
Akula,I think you'll really like the RFB/RSRDC combo,I sure do.
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Old 04-14-09, 10:17 AM   #29
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Originally Posted by WEBSTER View Post
clay your mod will work with any other mod unless they have the very exact same file in their mod that you have in yours. if that is the case you may not know what "they" did to their file but you "do" know what you did to that file in your mod in the same way you modded the stock file to make your mod you instead take their file that has already been modded and add the changes you need to make your mod do what it was doing.

all your doing is making another copy of your mod as if you were starting over but instead of using all stock files you put in those files from their mod that you need to share.

while your responding i have a question for you, what are the environmental mods that are used for v1.4?

i asked about this in the forum and never got any response at all to this question.

so do you not use any env mods for v1.4? are they only available built into v1.4tmo and v1.4rfb?
Webster I'm using the "new environment mod"....Sorry I didnt see your question....
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Old 04-14-09, 01:40 PM   #30
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Webster I'm using the "new environment mod"....Sorry I didnt see your question....

ok so it works for both games then, thats great but some of those files are different for both games. i guess the german stuff just sits there unused and doesnt hurt anything.
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